Solar Guard: Difference between revisions
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Revision as of 14:45, 30 July 2021
Solar Guard | |||
Location(s) | The Harbour Bridge The Solaris Concourse The Solaris Temple Level 1 (Act 8) The Solaris Temple Level 2 (Act 8) | ||
Damage | Extra Fire Damage | ||
Resistance(s) | Fire | ||
Skill(s) | Fireball Beam |
Solar Guard is a monster that able to find in The Solaris Temple related areas. It is a golem (internal name: "Elemental"). It has its own internal subtype "HolyFireElementalSolarisChampion". The 3D model is resemble to a humanoid but it does not have humanoid
internal use tags, but have construct, stone_construct, templar
internal tags.
Like Solar Elementals, the less powerful versions, they have fire resistance, the ability to cast yellow Fireballs as well as an instantaneous beam-attack which - upon impact - deals a great amount of AoE damage. Both attacks deal fire damage.
Due to their powerful nature they make a great target for Raise Spectre and are often supported with gems like Spell Echo and Controlled Destruction to further enhance their damage.
Abilities
- Fireball
- Beam
- Resists Fire
Areas
- The Solaris Temple Level 1 (Act 8)
- The Solaris Temple Level 2 (Act 8)
- The Solaris Concourse
- The Harbour Bridge
Version history
Version | Changes |
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3.4.2 |
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Before 3.0.0 |
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