Map:Hall of Grandmasters (War for the Atlas): Difference between revisions

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Hall of Grandmasters
Promenade Map
Map Level: 71
Contains the Immortalised GrandmastersThe grandest and greatest ever to fight,
Divine the champions stand tall,
But match their power, best their might,
And even the immortal may fall.
Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.

Hall of Grandmasters is a unique Promenade MapPromenade MapMap Level: 73
Map Tier: 6
Guild Character: ;
Even the greatest achievements
will eventually be abandoned.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
.

Template:MasterUniquePrice

Vendor: 10Alchemy ShardsAlchemy ShardStack Size: 20A stack of 20 shards becomes an Orb of Alchemy.

Map Description

Instead of regular randomly spawned monster, the Hall of Grandmasters includes other exiles, based on characters of players who purchased a Grandmaster supporter pack.

The map consists of a foyer with several large doorways. Between each door is a hall of 50 grandmasters, separated by forcefields so you fight waves of 5 at a time. Currently there are 6 halls (Hall of the Heroes, Hall of the Eternal, Hall of the Fallen, Hall of the Twisted, Hall of the Blessed and Hall of the Exalted), making 150 Grandmasters or 30 waves in the map. The waves are randomly[1] organised by approximate difficulty and get progressively harder.

At the end of each hall there is a unique chest called Grandmaster's Cache.

According to the development plan, "Grandmasters using Vaal Skills will gain one Vaal Soul per skill every five seconds. It's currently possible to encounter Tormented Spirits in the map. You will not encounter Strongboxes (other than those at the end of each hall) or Rogue Exiles." [2]

See here for a list of Grandmasters.

Divination Cards

The following divination cards can drop in this area:

Legacy variants

Hall of Grandmasters has a legacy variant.

Version discontinued Base item Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

2.0.0 Promenade Map
Map Level: 69

Contains the Immortalised Grandmasters

Version History

Version Changes
2.2.2
  • Now has nine potential wings. Only six wings will be available each time the map is used.
2.1.2b
  • Fixed an instance crash with various Grandmasters in the Hall of Grandmasters end-game unique Map.
2.0.4
  • Added a sixth wing to The Hall of Grandmasters.
2.0.2
  • All of the halls which were removed from The Hall of Grandmasters in The Awakening have been reinstated and an additional two halls have been added.
2.0.0
  • Many maps have changed where they fit in the map progression. There are more maps at higher tiers than before.
  • As the sweeping balance changes have had an impact on existing Grandmasters, The Hall of Grandmasters map will only have one wing as we check and modify the state of each grandmaster where needed.
1.3.1b
  • Increased the item level of the items dropped by most of the chests in the Hall of Grandmasters by two levels. This brings the Strongboxes in-line with the drops of the masters themselves (level 71).
1.3.1
  • Added to the game

References