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Revision as of 21:29, 17 April 2014

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A ground effect is the general term for a terrain hazard that has some consequence on characters or monsters positioned on it. The burning ground created by the Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page)
skill is one common example of a ground effect.

Mechanics

Ground effects do not affect allies of the character that created them. Likewise, ground effects created by monsters or the environment will not affect other monsters. All totems are immune to ground effects.

'Flying' monsters, including Soulless Watchers, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well.[1]

Ground effect Affects flying
Burning ground
Chilled ground
Shocked ground
Consecrated ground
Desecrated ground
Tarred ground
Poison cloud
Smoke cloud

Types of ground effects

Burning ground

Burning ground

Burning ground deals burning damage (fire damage over time) to non-flying entities.

The amount of damage per second inflicted by burning ground depends on its source. Burning ground does not cumulatively stack damage when multiple patches overlap. Only the one with the highest damage per second will cause damage at any given moment.

There are several notable sources of burning ground:

  • The Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
    BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
    MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page)
    skill
  • Hellions, which burst into flames upon death
  • The environment in maps and corrupted areas with the 'of Flames' suffix

Chilled ground

Chilled ground

Chilled ground in all forms chills non-flying entities.

There are many different sources of chilled ground, notably:

  • The Arctic Armour, Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath", and Module Error: Too many skills found with q_where = skill.active_skill_name="Vaal Cold Snap". Please choose only one of the following ids:
    TempestDaemonVaalColdSnap - Deals (10-1649) to (16-2473) Cold Damage, Base duration is 3.00 seconds, Always Freezes enemies (page)
    TormentNoFreezeVaalColdSnap - Deals (4-383) to (6-574) Cold Damage, Base duration is (4.00-9.00) seconds (page)
    skills
  • The environment in maps and corrupted areas with the 'of Ice' suffix

Shocked ground

File:Shocked ground.jpg
Shocked ground


Consecrated ground

Consecrated ground


Desecrated ground

Not to be confused with Desecrate.
Desecrated ground


Tarred ground

Tarred ground


Poison cloud

File:Poison cloud.jpg
Poison cloud


Smoke cloud

Smoke cloud


References

  1. Chris (January 29, 2014). "1.0.6 Patch Notes and Flying Monsters". Official Path of Exile Forums. Retrieved April 17, 2014.