Arrow Dancing: Difference between revisions
>Lutem m (Lutem moved page Ondar's Guile to Arrow Dancing: renamed keystone) |
>Lutem m (Lutem moved page Ondar's Guile to Arrow Dancing: renamed keystone) |
Revision as of 09:38, 9 July 2015
Arrow Dancing is a keystone passive skill that increases evasion chance against projectile attacks and decreases evasion against melee attacks.
Specifics
It is important to note that Arrow Dancing affects evasion chance, not evasion rating. As an example, if chance to evade were 45%, against projectiles it would be increased to 63%, against melee attacks it would be reduced to 36%.
Even with zero evasion rating, the minimum chance to evade is 5%. Taking Arrow Dancing along with the Iron Reflexes keystone results in a 7% chance to evade projectile attacks and 4% chance to evade melee attacks. The overriding exception is the Unwavering Stance keystone, which will set chance to evade to 0% regardless.
Projectile attacks include almost all arrows/spines, stones/books, etc. that are physically thrown/launched. The chaos spit of Bramble Cobras count, but not the breath attack of Void Bearers which is a spell. Notably, it will work on AoE attacks from a Birdman and on Tentacle Miscreation's bolts.
Arrow Dancing will not work on spell projectiles as spells do not have evade check. Brutus will still hook you in because it's probably[guesswork?] been implemented as a spell, but Piety's GMP arrows will sail right by.
Location
Arrow Dancing is located at southeast corner of the tree. It is a standalone keystone.
Class | Distance from start |
---|---|
Ranger | 8 |
Duelist | 12 |
Shadow | 13 |
Scion | 16 |
Witch | 21 |
Marauder | 21 |
Templar | 26 |
Version history
Version | Changes |
---|---|
0.11.2 |
|
0.11.0 |
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2.0.0 |
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