Weight of the Empire: Difference between revisions

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>BotK2
(Removing query stack size template)
>BotK2
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{{Item
{{Item
|rarity                           = Unique
|upgraded_from_set3_text            = random {{c|unique|unique item}}
|name                             = Weight of the Empire
|rarity                             = Unique
|class                           = Jewel
|name                               = Weight of the Empire
|base_item                       = Crimson Jewel
|class                               = Jewel
|flavour_text                     = Ondar not only betrayed his emperor, <br> He betrayed his friend. <br> And in his dying moments, Chitus ensured, <br> That Ondar felt the full weight of his guilt.
|base_item                           = Crimson Jewel
|explicit1                       = IncreasedPhysicalDamagePercentUnique__1
|flavour_text                       = Ondar not only betrayed his emperor, <br> He betrayed his friend. <br> And in his dying moments, Chitus ensured, <br> That Ondar felt the full weight of his guilt.
|explicit2                       = HeavyStrikeThresholdJewel___1
|explicit1                           = IncreasedPhysicalDamagePercentUnique__1
|item_limit                       = 2
|explicit2                           = HeavyStrikeThresholdJewel___1
|release_version                 = 2.1.0
|item_limit                         = 2
|release_version                     = 2.1.0
|upgraded_from_set1_group1_notes    = random {{c|unique|unique [[Jewel]]}}
|upgraded_from_set1_group1_notes    = random {{c|unique|unique [[Jewel]]}}
|upgraded_from_set1_group1_item_name = The Garish Power
|upgraded_from_set1_group1_item_name = The Garish Power
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|upgraded_from_set2_group1_item_name = The Eye of the Dragon
|upgraded_from_set2_group1_item_name = The Eye of the Dragon
|upgraded_from_set2_group1_amount    = 10
|upgraded_from_set2_group1_amount    = 10
|upgraded_from_set3_group1_notes    = random {{c|unique|unique item}}
|upgraded_from_set3_group1_item_name = Jack in the Box
|upgraded_from_set3_group1_item_name = Jack in the Box
|upgraded_from_set3_group1_amount    = 4  
|upgraded_from_set3_group1_amount    = 4
}}
}}
'''Weight of the Empire''' is a [[unique]] {{il|Crimson Jewel}}. It is a [[threshold jewel]] that enhances {{il|Heavy Strike}}.
'''Weight of the Empire''' is a [[unique]] {{il|Crimson Jewel}}. It is a [[threshold jewel]] that enhances {{il|Heavy Strike}}.

Revision as of 22:40, 16 September 2018

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required.. Weight of the Empire is a unique Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.. It is a threshold jewel that enhances Heavy StrikeHeavy StrikeAttack, Melee, Strike
Level: (1-20)
Cost: 5 Mana
Attack Speed: 85% of base
Attack Damage: (195-313)% of base
Effectiveness of Added Damage: (195-313)%
Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
+0.2 metres to Melee Strike Range
(20-39)% chance to deal Double Damage

Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Mechanics

Multiple jewels will combine their chances to deal Double Damage. In other words, the player can not apply a 4x hit.[1]

Item acquisition

Weight of the Empire is drop disabled.

Legacy variants

Weight of the Empire has a legacy variant.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

2.6.0

(4-12)% increased Physical Damage
With at least 40 Strength in Radius, Heavy Strike has a 10% chance to deal Double Damage

Version history

Version Changes
2.6.0
  • Now limited to 2.
  • Increased physical damage mod increased to 8-12% (up from 4-12%).
  • Chance for Heavy Strike to deal double damage increased to 20% (up from 10%).
  • Strength requirement in radius reduced to 40.
  • No longer requires strength in radius to be allocated.
2.1.0
  • Introduced to the game.

References

  1. NickK_GGG (Nov 18, 2015). "Item Development - Threshold Jewels". Official Path of Exile Website. Retrieved March 13, 2018.