Void Sceptre: Difference between revisions

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>ChriskangBot
m (Fixing incorrect stats)
>Vinibot
m (size param and cleanup)
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| View                = {{{View|}}}
| View                = {{{View|}}}
| Format              = {{{Format|}}}
| Format              = {{{Format|}}}
| Name                 = Void Sceptre
| Name                   = Void Sceptre
| Image               = Shadow Sceptre.png
| Size                  = 2x3
| Rarity               = Normal
| Image                 = Shadow Sceptre.png
| Type                 = Weapon
| Rarity                 = Normal
| Type                   = Weapon
| Subtype              = One Handed Mace
| Subtype              = One Handed Mace
| RequiredLevel       = 68
| RequiredLevel         = 68
| RequiredStrength     = 104
| RequiredStrength       = 104
| RequiredIntelligence = 122
| RequiredIntelligence   = 122
| PhysicalDamage       = 44–66
| PhysicalDamage         = 44–66
| CriticalStrikeChance = 6.83%
| CriticalStrikeChance   = 6.83%
| AttacksPerSecond     = 1.20
| AttacksPerSecond       = 1.20
| ImplicitMods         = 15% increased Elemental Damage
| ImplicitMods           = 15% increased Elemental Damage
}}</onlyinclude>
}}</onlyinclude>



Revision as of 09:19, 6 July 2014

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..

Uniques

  • Mon'tregul's GraspMon'tregul's Grasp
    Void Sceptre
    Sceptre
    Physical Damage: 50-76
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.25
    Weapon Range: 1.1 metres
    Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced maximum number of Raised Zombies
    Raised Zombies have +5000 to maximum Life
    Raised Zombies have +(25-30)% to all Resistances
    25% increased Raised Zombie Size
    Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
    Raised Zombies deal (100-125)% more Physical Damage
    With death as my ally, all the world is within my grasp.