Version 0.9.13h: Difference between revisions
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>Vinibot (Moving to new templating with Template:Version) |
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{{ | {{version | ||
| | | before = 0.9.13g | ||
| | | beforedate = November 15, 2012 | ||
| | | patch = 0.9.13h | ||
| after = | | patchdate = December 2, 2012 | ||
| | | after = 0.9.13i | ||
| afterdate = December 5, 2012 | |||
}} | |||
==Patch notes== | |||
These are the official patch notes for '''version 0.9.13h''' released by Grinding Gear Games. | |||
===Features=== | ===Features=== | ||
*You now don't have to reopen the vendor window each time you want to buy an additional currency item of the same type. | *You now don't have to reopen the vendor window each time you want to buy an additional currency item of the same type. | ||
*We've changed the vendor recipes related to matching rares that have the same name. It's still possible to get [[Orb of Alchemy|Orbs of Alchemy]] and [[Regal Orb | *We've changed the vendor recipes related to matching rares that have the same name. It's still possible to get [[Orb of Alchemy|Orbs of Alchemy]] and [[Regal Orb]]s, but is more complex and costly. | ||
*Added an option for "No sound while in background". | *Added an option for "No sound while in background". | ||
*Added an option that allows you to prevent items from auto-equipping as they are picked up. This was requested by players using the [[Unique_Items#Gloves|Facebreaker]] unique item. | *Added an option that allows you to prevent items from auto-equipping as they are picked up. This was requested by players using the [[Unique_Items#Gloves|Facebreaker]] unique item. | ||
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*Quality now no longer affects the block chance of [[shields]]. | *Quality now no longer affects the block chance of [[shields]]. | ||
*Rebalanced [[PvP]] damage scaling so that players generally have more survivability. | *Rebalanced [[PvP]] damage scaling so that players generally have more survivability. | ||
===Bug Fixes=== | ===Bug Fixes=== | ||
*Fixed a server crash related to skill hotkeys. | *Fixed a server crash related to skill hotkeys. | ||
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*Fixed various rare bugs with whispering other players. | *Fixed various rare bugs with whispering other players. | ||
*Fixed a bug where [[Energy Shield]]'s stun avoidance wouldn't differ between successive hits from the same monster, under some conditions. | *Fixed a bug where [[Energy Shield]]'s stun avoidance wouldn't differ between successive hits from the same monster, under some conditions. | ||
Revision as of 10:15, 30 October 2013
Version History | ||
---|---|---|
← 0.9.13g November 15, 2012 | 0.9.13h December 2, 2012 | 0.9.13i → December 5, 2012 |
Patch notes
These are the official patch notes for version 0.9.13h released by Grinding Gear Games.
Features
- You now don't have to reopen the vendor window each time you want to buy an additional currency item of the same type.
- We've changed the vendor recipes related to matching rares that have the same name. It's still possible to get Orbs of Alchemy and Regal Orbs, but is more complex and costly.
- Added an option for "No sound while in background".
- Added an option that allows you to prevent items from auto-equipping as they are picked up. This was requested by players using the Facebreaker unique item.
- Screenshots (taken with the F8 key) are now saved in the My Games folder in your Documents folder, rather than in Path of Exile's installation directory.
- When buying items from a vendor, currency items are now only taken from your first eight stash tabs.
Balance
- Hybrid armours have been improved by 10% relative to other armour types.
- Quality now no longer affects the block chance of shields.
- Rebalanced PvP damage scaling so that players generally have more survivability.
Bug Fixes
- Fixed a server crash related to skill hotkeys.
- Fixed a bug where Flasks could be traded without losing their charges. Thanks [BSM]neovile and [BSM]Sayt.
- Fixed a bug with the graphical effect of Power Siphon.
- Fixed a bug with the graphical effects of projectiles augmented by the Chain support gem.
- Fixed a bug that would occur after cancelling the Queue window (when logging into the server if it was over capacity, which it isn't).
- Fixed some problems related to having too many stash tabs.
- Fixed a graphical problem that would occur if you cancelled the loading of the character selection screen at the wrong time.
- Fixed various rare bugs with whispering other players.
- Fixed a bug where Energy Shield's stun avoidance wouldn't differ between successive hits from the same monster, under some conditions.