Ventor's Gamble: Difference between revisions
Jump to navigation
Jump to search
>Tonemis No edit summary |
>BotK2 (Removing query stack size template) |
||
Line 13: | Line 13: | ||
|release_version = 2.0.0 | |release_version = 2.0.0 | ||
|upgraded_from_set1_group1_item_name = The Risk | |upgraded_from_set1_group1_item_name = The Risk | ||
|upgraded_from_set1_group1_amount = | |upgraded_from_set1_group1_amount = 3 | ||
|upgraded_from_set2_group1_item_name = Glimmer of Hope | |upgraded_from_set2_group1_item_name = Glimmer of Hope | ||
|upgraded_from_set2_group1_amount = | |upgraded_from_set2_group1_amount = 8 | ||
|upgraded_from_set2_group1_notes = random {{c|unique|unique Gold Ring}} | |upgraded_from_set2_group1_notes = random {{c|unique|unique Gold Ring}} | ||
|upgraded_from_set3_group1_item_name = Hubris | |upgraded_from_set3_group1_item_name = Hubris | ||
|upgraded_from_set3_group1_amount = | |upgraded_from_set3_group1_amount = 5 | ||
|upgraded_from_set3_group1_notes = random {{c|unique|unique ring}} | |upgraded_from_set3_group1_notes = random {{c|unique|unique ring}} | ||
|upgraded_from_set4_group1_item_name = Blind Venture | |upgraded_from_set4_group1_item_name = Blind Venture | ||
|upgraded_from_set4_group1_amount = | |upgraded_from_set4_group1_amount = 7 | ||
|upgraded_from_set4_group1_notes = random {{c|corrupted|corrupted}} {{c|unique|unique ring}} | |upgraded_from_set4_group1_notes = random {{c|corrupted|corrupted}} {{c|unique|unique ring}} | ||
|upgraded_from_set5_group1_item_name = Jack in the Box | |upgraded_from_set5_group1_item_name = Jack in the Box | ||
|upgraded_from_set5_group1_amount = | |upgraded_from_set5_group1_amount = 4 | ||
|upgraded_from_set5_group1_notes = random {{c|unique|unique item}} | |upgraded_from_set5_group1_notes = random {{c|unique|unique item}} | ||
}} | }} |
Revision as of 16:17, 16 September 2018
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..
Ventor's Gamble is a unique Gold RingGold RingRequires Level 20(6-15)% increased Rarity of Items found.
Item acquisition
Ventor's Gamble can drop anywhere. It can be chanced.
Recipes
Ventor's Gamble can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
3 | The RiskThe Risk3Ventor's Gamble"There is no right or wrong choice, no best or worst. There are only choices and their consequences." | Ventor's Gamble | M |
8 | Glimmer of HopeGlimmer of Hope8Gold RingWhen you dwell in total darkness, even the faintest light may guide you out. | Random Gold Ring | A |
5 | HubrisHubris5Ring"This one? It is NOT for sale. You would sooner pry it from my lifeless hand." - Jonfé Darontos, Ringmaker | Random ring | A |
7 | Blind VentureBlind Venture7Ring Corrupted"It's risky not knowing where your wares come from. That's why I source my own." - Klayver, the Antiquarian | Random corrupted ring | A |
6 | The CacheThe Cache6JewelleryVintage or crafted, Glittering and shiny Dusty or glittering, huge or tiny Secured within a chest or unearthed from your mining Find jewellery everywhere, no need for divining! So why is it so hard to figure out which one to wear? This one makes me stronger, but does it match my hair? | Random jewellery | A |
7 | PrejudicePrejudice7Item Influenced ItemOne who is blinded by their past may only see a sliver of the present. | Random influenced item | A |
6 | Costly CurioCostly Curio6Item Double-Influenced Item"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking." | Random double-influenced item | A |
8 | Arrogance of the VaalArrogance of the Vaal8Item Two-Implicit CorruptedDiscovery can lead to beauty, or it can lead to ruin. | Random two-implicit corrupted item | A |
4 | Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise. | Random item | A |
1 | Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random item | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Chance of rolling perfect explicit modifiers
To calculate the chance of rolling perfect explicit modifiers, simply multiply together the chance of each modifier rolling perfectly, which is 1/(number of choices for that modifier). In this case, it is:
So there is a 1 out of 45.5 billion chance that a Ventor's explicit modifiers will roll perfectly.
Version history
Version | Changes |
---|---|
2.0.0 |
|