The Vigil: Difference between revisions

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>BotK2
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>BotK2
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{{Item
{{Item
|upgraded_from_set3_text             = random {{c|unique|unique item}}
|upgraded_from_set3_text                 = random {{c|unique|unique item}}
|rarity                             = Unique
|rarity                                 = Unique
|name                               = The Vigil
|name                                   = The Vigil
|class                               = Jewel
|class                                   = Jewel
|base_item                           = Crimson Jewel
|class_id                                = Jewel
|flavour_text                       = When Voll took the throne, <br> He swore to care for the empire with eyes open. <br> And so he looked to the salvation of his people, <br> Blind to the damnation in his hands.
|base_item                               = Crimson Jewel
|explicit1                           = IncreasedPhysicalDamageReductionRatingPercentUnique__1
|flavour_text                           = When Voll took the throne, <br> He swore to care for the empire with eyes open. <br> And so he looked to the salvation of his people, <br> Blind to the damnation in his hands.
|explicit2                           = VigilantStrikeThresholdJewel__1
|explicit1                               = IncreasedPhysicalDamageReductionRatingPercentUnique__1
|item_limit                         = 1
|explicit2                               = VigilantStrikeThresholdJewel__1
|release_version                     = 2.1.0
|item_limit                             = 1
|upgraded_from_set1_group1_notes     = random {{c|unique|unique [[Jewel]]}}
|release_version                         = 2.1.0
|upgraded_from_set1_group1_item_name = The Garish Power
|upgraded_from_set1_group1_notes         = random {{c|unique|unique [[Jewel]]}}
|upgraded_from_set1_group1_amount   = 4
|upgraded_from_set1_group1_item_name     = The Garish Power
|upgraded_from_set2_group1_notes     = random {{c|corrupted|corrupted}} {{c|unique|unique [[Jewel]]}}
|upgraded_from_set1_group1_amount       = 4
|upgraded_from_set2_group1_item_name = The Eye of the Dragon
|upgraded_from_set2_group1_notes         = random {{c|corrupted|corrupted}} {{c|unique|unique [[Jewel]]}}
|upgraded_from_set2_group1_amount   = 10
|upgraded_from_set2_group1_item_name     = The Eye of the Dragon
|upgraded_from_set3_group1_item_name = Jack in the Box
|upgraded_from_set2_group1_amount       = 10
|upgraded_from_set3_group1_amount   = 4
|upgraded_from_set3_group1_item_name     = Jack in the Box
|upgraded_from_set3_group1_amount       = 4
}}
}}
'''The Vigil''' is a [[unique]] {{il|Crimson Jewel}}. It is a  [[threshold jewel]] that enhances {{il|Vigilant Strike}}.
'''The Vigil''' is a [[unique]] {{il|Crimson Jewel}}. It is a  [[threshold jewel]] that enhances {{il|Vigilant Strike}}.

Revision as of 09:33, 8 October 2018

Lua error in Module:Item2/core at line 546: attempt to index field '?' (a nil value). The Vigil is a unique Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.. It is a threshold jewel that enhances Vigilant StrikeVigilant StrikeAttack, Melee, Strike
Level: (1-20)
Cost: 6 Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Attack Speed: 85% of base
Attack Damage: (230-350)% of base
Effectiveness of Added Damage: (230-350)%
Requires Level 4Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.+0.2 metres to Melee Strike Range
Melee Hits Fortify for 8 seconds

Additional Effects From 1-20% Quality:
(0.2-4)% more Attack Damage per Endurance Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Mechanics

This jewel triples the base duration of Fortify from 4 seconds to 12 seconds. Fortify duration is increased normally by Vigilant StrikeVigilant StrikeAttack, Melee, Strike
Level: (1-20)
Cost: 6 Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Attack Speed: 85% of base
Attack Damage: (230-350)% of base
Effectiveness of Added Damage: (230-350)%
Requires Level 4Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.+0.2 metres to Melee Strike Range
Melee Hits Fortify for 8 seconds

Additional Effects From 1-20% Quality:
(0.2-4)% more Attack Damage per Endurance Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, Fortify SupportFortify SupportAttack, Support, Melee
Icon: O
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports melee attack skills that are not triggered.Melee Hits from Supported Skills Fortify
Supported Skills deal (10-19)% more Damage with Ailments caused by Melee Hits
Supported Skills deal (10-19)% more Melee Damage

Additional Effects From 1-20% Quality:
Supported Skills have (1-20)% increased Fortification Duration
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
, as well as by any other X% increased Fortify duration modifiers. The final duration of this fortify applies to nearby allies for the full duration. Fortify with a shorter duration will not override this effect. It is unknown if a stronger fortify with more X% increased effect of Fortify on You will override a fortify with more duration.

Item acquisition

The Vigil is drop disabled.

Legacy variants

The Vigil has a legacy variant.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

2.6.0

(8-15)% increased Armour
With at least 40 Strength in Radius, Vigilant Strike Fortifies you and Nearby Allies for 3 seconds

Version history

Version Changes
2.6.0
  • Increased Armour mod increased to 10-15% (up from 8-15%).
  • Now fortifies you and nearby allies for 12 seconds [sic Sīc erat scriptum (Latin: “Thus it was written”) – This quote is reproduced faithfully from its source.].
  • Now limited to 1.
  • Strength requirement in radius reduced to 40.
  • No longer requires strength in radius to be allocated.
2.1.0
  • Introduced to the game.