Taunt: Difference between revisions

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(Taunt 9 second immunity was removed in 2.3.0)
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'''Taunts''' cause an affected enemy to focus aggro &ndash; [[spell]]s, [[attack]]s and [[movement]] &ndash; on the character that used it. Taunted enemies deal 10% less [[damage]] to targets that aren't the player (including in [[PvP]]).<ref name="DevManifesto2.3.0" />
'''Taunts''' cause an affected enemy to focus aggro &ndash; [[spell]]s, [[attack]]s and [[movement]] &ndash; on the character that used it. Taunted enemies deal 10% less [[damage]] to targets that aren't the player (including in [[PvP]]).<ref name="DevManifesto2.3.0" />
Taunt effects last for 3 seconds, and a monster can only be taunted once every 9 seconds.{{citation needed}}


Taunt effects can't be overwritten by other taunt effects unless it's player's own taunt. Where multiple players are taunting, the first person to taunt gets the effect.<ref name="DevManifesto2.3.0"/>
Taunt effects can't be overwritten by other taunt effects unless it's player's own taunt. Where multiple players are taunting, the first person to taunt gets the effect.<ref name="DevManifesto2.3.0"/>
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*Enemies you Taunt deal 10% less damage to targets that aren't you (including in PVP).
*Enemies you Taunt deal 10% less damage to targets that aren't you (including in PVP).
*Your Taunt effects can't be overwritten by other taunt effects. You can replace your own taunts. Where multiple players are taunting, the first person to taunt gets the effect.
*Your Taunt effects can't be overwritten by other taunt effects. You can replace your own taunts. Where multiple players are taunting, the first person to taunt gets the effect.
*Taunt effects no longer have a 9 second cooldown on act and map bosses.<ref name="MechanicalQuestionsThread2.3.0" />
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{{reflist|refs=
{{reflist|refs=
<ref name="DevManifesto2.3.0">{{cite web|author=Qarl|date=May 26, 2016|title=Development Manifesto: 2.3.0 Balance|url=https://www.pathofexile.com/forum/view-thread/1665252|publisher=Official Path of Exile Forums|accessdate=May 26, 2016}}</ref>
<ref name="DevManifesto2.3.0">{{cite web|author=Qarl|date=May 26, 2016|title=Development Manifesto: 2.3.0 Balance|url=https://www.pathofexile.com/forum/view-thread/1665252|publisher=Official Path of Exile Forums|accessdate=May 26, 2016}}</ref>
<ref name="MechanicalQuestionsThread2.3.0">{{cite web|author=Mark|date=June 9, 2016|title=Mechanical Questions Thread|url=https://www.pathofexile.com/forum/view-thread/1676002/filter-account-type/staff|publisher=Official Path of Exile Forums|accessdate=June 9, 2016}}</ref>
}}
}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 07:52, 9 June 2016

Taunted Brittle Corsairs

Taunts cause an affected enemy to focus aggro – spells, attacks and movement – on the character that used it. Taunted enemies deal 10% less damage to targets that aren't the player (including in PvP).[1]

Taunt effects can't be overwritten by other taunt effects unless it's player's own taunt. Where multiple players are taunting, the first person to taunt gets the effect.[1]

Skills

All Warcry skills cause the user to taunt nearby enemies to attack them:

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Abyssal Cry". Please choose only one of the following ids:
    EssenceAbyssalCry - (50-100)% increased Taunt Duration, Base duration is 4.00 seconds, (12-28)% reduced Movement Speed, Damage cannot be Reflected, (0.6-0.94)% reduced Movement Speed per Nearby Enemy, Explosion deals Chaos Damage equal to 1% of the Monster's maximum Life (page)
    WbAbyssalCry - Base duration is 4.00 seconds, (12-28)% reduced Movement Speed, (0.6-0.94)% reduced Movement Speed per Nearby Enemy, Explosion deals Chaos Damage equal to 1% of the Monster's maximum Life (page)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Enduring Cry". Please choose only one of the following ids:
    MonsterEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
    ExileEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
  • Rallying Cry

There are also non-player characters that can taunt enemies:

Passive skills

These passive skills are related to taunt: Template:Ascendancy passive table

Unique items

The following unique items related to taunt: Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Version history

Version Changes
2.3.0
  • Taunted enemies now have an effect to indicate they are taunted.
  • Enemies you Taunt deal 10% less damage to targets that aren't you (including in PVP).
  • Your Taunt effects can't be overwritten by other taunt effects. You can replace your own taunts. Where multiple players are taunting, the first person to taunt gets the effect.
  • Taunt effects no longer have a 9 second cooldown on act and map bosses.[2]

References

  1. 1.0 1.1 Qarl (May 26, 2016). "Development Manifesto: 2.3.0 Balance". Official Path of Exile Forums. Retrieved May 26, 2016.
  2. Mark (June 9, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved June 9, 2016.