Taunt: Difference between revisions
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'''Taunts''' cause an affected enemy to focus aggro – [[spell]]s, [[attack]]s and [[movement]] – on the character that used it. Taunted enemies deal 10% less [[damage]] to targets that aren't the player (including in [[PvP]]).<ref name="DevManifesto2.3.0" /> | '''Taunts''' cause an affected enemy to focus aggro – [[spell]]s, [[attack]]s and [[movement]] – on the character that used it. Taunted enemies deal 10% less [[damage]] to targets that aren't the player (including in [[PvP]]).<ref name="DevManifesto2.3.0" /> | ||
Taunt effects can't be overwritten by other taunt effects unless it's player's own taunt. Where multiple players are taunting, the first person to taunt gets the effect.<ref name="DevManifesto2.3.0"/> | Taunt effects can't be overwritten by other taunt effects unless it's player's own taunt. Where multiple players are taunting, the first person to taunt gets the effect.<ref name="DevManifesto2.3.0"/> | ||
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*Enemies you Taunt deal 10% less damage to targets that aren't you (including in PVP). | *Enemies you Taunt deal 10% less damage to targets that aren't you (including in PVP). | ||
*Your Taunt effects can't be overwritten by other taunt effects. You can replace your own taunts. Where multiple players are taunting, the first person to taunt gets the effect. | *Your Taunt effects can't be overwritten by other taunt effects. You can replace your own taunts. Where multiple players are taunting, the first person to taunt gets the effect. | ||
*Taunt effects no longer have a 9 second cooldown on act and map bosses.<ref name="MechanicalQuestionsThread2.3.0" /> | |||
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{{reflist|refs= | {{reflist|refs= | ||
<ref name="DevManifesto2.3.0">{{cite web|author=Qarl|date=May 26, 2016|title=Development Manifesto: 2.3.0 Balance|url=https://www.pathofexile.com/forum/view-thread/1665252|publisher=Official Path of Exile Forums|accessdate=May 26, 2016}}</ref> | <ref name="DevManifesto2.3.0">{{cite web|author=Qarl|date=May 26, 2016|title=Development Manifesto: 2.3.0 Balance|url=https://www.pathofexile.com/forum/view-thread/1665252|publisher=Official Path of Exile Forums|accessdate=May 26, 2016}}</ref> | ||
<ref name="MechanicalQuestionsThread2.3.0">{{cite web|author=Mark|date=June 9, 2016|title=Mechanical Questions Thread|url=https://www.pathofexile.com/forum/view-thread/1676002/filter-account-type/staff|publisher=Official Path of Exile Forums|accessdate=June 9, 2016}}</ref> | |||
}} | }} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 07:52, 9 June 2016
Taunts cause an affected enemy to focus aggro – spells, attacks and movement – on the character that used it. Taunted enemies deal 10% less damage to targets that aren't the player (including in PvP).[1]
Taunt effects can't be overwritten by other taunt effects unless it's player's own taunt. Where multiple players are taunting, the first person to taunt gets the effect.[1]
Skills
All Warcry skills cause the user to taunt nearby enemies to attack them:
- Module Error: Too many skills found with q_where = skill.active_skill_name="Abyssal Cry". Please choose only one of the following ids:
EssenceAbyssalCry - (50-100)% increased Taunt Duration, Base duration is 4.00 seconds, (12-28)% reduced Movement Speed, Damage cannot be Reflected, (0.6-0.94)% reduced Movement Speed per Nearby Enemy, Explosion deals Chaos Damage equal to 1% of the Monster's maximum Life (page)
WbAbyssalCry - Base duration is 4.00 seconds, (12-28)% reduced Movement Speed, (0.6-0.94)% reduced Movement Speed per Nearby Enemy, Explosion deals Chaos Damage equal to 1% of the Monster's maximum Life (page) - Module Error: Too many skills found with q_where = skill.active_skill_name="Enduring Cry". Please choose only one of the following ids:
MonsterEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
ExileEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page) - Rallying Cry
There are also non-player characters that can taunt enemies:
- Decoy Totem
- Summon Stone Golem (slam attack)
Passive skills
These passive skills are related to taunt: Template:Ascendancy passive table
Unique items
The following unique items related to taunt: Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).
Version history
Version | Changes |
---|---|
2.3.0 |
|
References
- ↑ 1.0 1.1 Qarl (May 26, 2016). "Development Manifesto: 2.3.0 Balance". Official Path of Exile Forums. Retrieved May 26, 2016.
- ↑ Mark (June 9, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved June 9, 2016.