Synthesised item: Difference between revisions

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* Synthesised items are special item bases with one to three implicit mods. Except the implicit , Synthesised basetype has the same [[Defences]] values as the normal base, as well as [[Attribute]] requirements. They also have "Synthesised" as a prefix of their name, as well as an icon in front and at the back of their name ([[File:Synthesised-item-symbol.png]]).
* Synthesised items are special item bases with one to three implicit mods. Except the implicit , Synthesised basetype has the same [[Defences]] values as the normal base, as well as [[Attribute]] requirements. They also have "Synthesised" as a prefix of their name, as well as an icon in front and at the back of their name ([[File:Synthesised-item-symbol.png]]).
* Synthesised items can be [[enchantment|enchanted]]. Enchantment and implicit occupied their own slots. However, corruption implicit can replace Synthesis implicit if corrupting the item.
* Synthesised items can be [[enchantment|enchanted]]. Enchantment and implicit occupied their own slots. However, corruption implicit can replace Synthesis implicit if corrupting the item.
* Synthesised items could not be turned into a unique item using an {{il|Orb of Chance}}. Synthesised unique item are dropped from Synthesis unique maps only. Normal unique item did not have Synthesised variant.
* Synthesised base could not be turned into a unique item using an {{il|Orb of Chance}}. Synthesised unique item are dropped from Synthesis unique maps only. Normal unique item did not have Synthesised variant.
* Since fractured items did not drop as an influenced item, it was impossible to create influenced synthesised items. Also, player cannot use [[Conquerors' Exalted Orb]] on the item.
* Since fractured items did not drop as an influenced item, it was impossible to create influenced synthesised items. Also, player cannot use [[Conquerors' Exalted Orb]] on the item.
* Synthesised item cannot have fractured mod. This is due to the drop mechanics of the unique item, or the Synthesis process in Synthesis and Harvest leagues, disabled to do so.
* Synthesised item cannot have fractured mod. This is due to the drop mechanics of the unique item, or the Synthesis process in Synthesis and Harvest leagues, disabled to do so.

Revision as of 18:31, 23 September 2020

Synthesised items were introduced in the Synthesis league. In the Synthesis league, Synthesised items could be crafted by combining three fractured items in the Synthesiser. The resulting item was a new item base with special implicit mods based on the mods of the items used.

Currently, the only way to acquire Synthesised items in temporary leagues, are from bosses in Synthesis Unique Maps that drop unique Synthesised items.

Mechanics

  • Synthesised items are special item bases with one to three implicit mods. Except the implicit , Synthesised basetype has the same Defences values as the normal base, as well as Attribute requirements. They also have "Synthesised" as a prefix of their name, as well as an icon in front and at the back of their name ().
  • Synthesised items can be enchanted. Enchantment and implicit occupied their own slots. However, corruption implicit can replace Synthesis implicit if corrupting the item.
  • Synthesised base could not be turned into a unique item using an Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.. Synthesised unique item are dropped from Synthesis unique maps only. Normal unique item did not have Synthesised variant.
  • Since fractured items did not drop as an influenced item, it was impossible to create influenced synthesised items. Also, player cannot use Conquerors' Exalted Orb on the item.
  • Synthesised item cannot have fractured mod. This is due to the drop mechanics of the unique item, or the Synthesis process in Synthesis and Harvest leagues, disabled to do so.

Synthesis process

This article describes historical game content.

This section details the synthesised item creation process in the Synthesis league.

To create a synthesised item, players needed to use three Rare/Unique fractured items in the Synthesiser. The Synthesiser would then create a synthesised item with implicit modifiers based on all the modifiers of the items used, not just the fractured mods.

  • The item base will be one of the three items used, chosen randomly. If a unique item is used, that one will be used as the base item.
  • The item level of the base will the equal to the highest item level of the fractured items.
  • Total quality of the synthesised item will be the average of all three fractured items.

Synthesized implicits can be targeted:

  • The number of implicit mods is based on the number of fractured mods. It selects from the range of the number of implicit mods on the items and chooses randomly.
    • Example A: [1+2+2]: Lowest fracture mod count is 1. Highest fracture mod count is 2. This means the final item can have 1 or 2 implicits.
    • Example B: [1+1+3]: Lowest fracture mod count is 1. Highest fracture mod count is 3. This means the final item can have 1, 2, or 3 implicits.
  • Every mod on each item contributes to the new implicit, including corrupted mods. This also includes hybrid mods, where each modifier will weigh in towards the implicit.
  • Multiple tiers of thresholds result in different implicit outcomes and item base type.
    • Ex. The #% increased Light Radius explicit mods results in an 10% increased Light Radius implicit if the sum of all #% increased Light Radius is 1 to 20. At 21 to 30, it results in a 12% increased Light Radius implicit. At 36 to 100, for one-handed weapons, it can result in either 15% increased Light Radius or Killed Enemies Explode, dealing 3% of their Life as Physical Damage. For helmets, it can result in either 15% increased Light Radius or +1 to Level of Socketed Gems.
  • Identical synthesised mods from different sources exlcude each other. This can be used to generate a garantueed implicit from purely non-fractured mod sources.
    • Example: #% increased Movement Speed and You have Onslaught during Soul Gain Prevention both generate the #% increased Movement Speed implicit. If there are three boots with both of these as fractured mods, you could craft +# to maximum Life on the the fractured boots to get up +19 to maximum Life as second implicit on the synthesized boots.

Harvest league

From a Vivid ScalefruitVivid ScalefruitStack Size: 100
Seed Tier: 4
Spawns a level ? Monster when Harvested
Provides ? Units of Raw Vivid Lifeforce when Harvested
Can be Harvested after 15 Growth Cycles
Consumes (25%) Wild Units of Condensed Lifeforce per Growth Cycle
Consumes (25%) Vivid Units of Condensed Lifeforce per Growth Cycle
Consumes (50%) Primal Units of Condensed Lifeforce per Growth Cycle
Requires 4 Adjacent Vivid Seeds of at least Tier 3 to Grow
Allows you to give an item a Synthesised implicit modifier when HarvestedShift click to unstack.
craft, transforms the item base into a Synthesised item with random Synthesis implicit(s). Synthesised items cannot have influences.

List of Synthesis modifiers

For a list of modifiers for synthesised items, see List of synthesis implicit modifiers and List of corrupted synthesis modifiers.

Unique synthesised items

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References

ru:Синтезированные предметы