Sword: Difference between revisions

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There are three types of Swords: Rapiers (or One-Handed Thrusting Swords), One-Handed Swords and Two-Handed Swords. All types deal melee physical damage. Rapiers requires [[Dexterity]] and have "Increased Critical Strike Multiplier" as implicit mod. One-Handed and Two-Handed Swords requires [[Strength]] and [[Dexterity]] and have "Increased Accuracy Rating" as implicit mod.
There are three types of Swords: Rapiers (or One-Handed Thrusting Swords), One-Handed Swords and Two-Handed Swords. All types deal melee physical damage. Rapiers requires [[Dexterity]] and have "Increased Critical Strike Multiplier" as implicit mod. One-Handed and Two-Handed Swords requires [[Strength]] and [[Dexterity]] and have "Increased Accuracy Rating" as implicit mod.


__TOC__
==Arming swords and sabres==
 
<noinclude>==One-Handed Swords==</noinclude><includeonly>===[[Sword#One-Handed Swords|One-Handed Swords]]===</includeonly>
'''Implicit Mod Explanation'''<br>
'''Implicit Mod Explanation'''<br>
Local modifiers only affect the item they appear on, for instance, Local Accuracy will only affect the sword it is on. It won't affect the damage on an off-hand weapon when [[Dual Wielding|dual-wielding]], and won't increase physical damage granted from other items like rings.
Local modifiers only affect the item they appear on, for instance, Local Accuracy will only affect the sword it is on. It won't affect the damage on an off-hand weapon when [[Dual Wielding|dual-wielding]], and won't increase physical damage granted from other items like rings.


{{item table|format=level str dex weapon mods
<onlyinclude>{{#ifeq:{{{section|arming}}}|arming|{{item table|format=level str dex weapon mods
|Rusted Sword
|Rusted Sword
|Copper Sword
|Copper Sword
Line 30: Line 28:
|Eternal Sword
|Eternal Sword
|Midnight Blade
|Midnight Blade
}}
}}}}</onlyinclude>


<noinclude>==Thrusting Swords==</noinclude><includeonly>===[[Sword#Thrusting Swords|Thrusting Swords]]===</includeonly>
==Rapiers and thrusting swords==
'''Implicit Mod Explanation'''<br>
'''Implicit Mod Explanation'''<br>
Global modifiers increase your stats across the board, unlike Local modifiers.
Global modifiers increase your stats across the board, unlike Local modifiers.


{{item table|format=level dex weapon mods
<onlyinclude>{{#ifeq:{{{section|thrusting}}}|thrusting|{{item table|format=level dex weapon mods
|Rusted Spike
|Rusted Spike
|Whalebone Rapier
|Whalebone Rapier
Line 59: Line 57:
|Jeweled Foil
|Jeweled Foil
|Harpy Rapier
|Harpy Rapier
}}
}}}}</onlyinclude>


<noinclude>==Two-Handed Swords==</noinclude><includeonly>===[[Sword#Two-Handed Swords|Two-Handed Swords]]===</includeonly>
==Two-handed swords==
'''Implicit Mod Explanation'''<br>
'''Implicit Mod Explanation'''<br>
Local modifiers only affect the item they appear on, for instance, Local Accuracy will only affect the sword it is on. It won't affect the damage on an off-hand weapon when [[Dual Wielding|dual-wielding]], and won't increase physical damage granted from other items like rings.
Local modifiers only affect the item they appear on, for instance, Local Accuracy will only affect the sword it is on. It won't affect the damage on an off-hand weapon when [[Dual Wielding|dual-wielding]], and won't increase physical damage granted from other items like rings.


{{item table|format=level str dex weapon mods
<onlyinclude>{{#ifeq:{{{section|two-handed}}}|two-handed|{{item table|format=level str dex weapon mods
|Corroded Blade
|Corroded Blade
|Longsword
|Longsword
Line 85: Line 83:
|Lion Sword
|Lion Sword
|Infernal Sword
|Infernal Sword
}}
}}}}</onlyinclude>
<noinclude><!--
Additional page content should be placed below this line -->


==Swords Passives==
==Swords Passives==
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[[Category:Swords| ]]
[[Category:Swords| ]]
</noinclude><!-- Please do not add anything below this -->

Revision as of 00:28, 19 October 2013

There are three types of Swords: Rapiers (or One-Handed Thrusting Swords), One-Handed Swords and Two-Handed Swords. All types deal melee physical damage. Rapiers requires Dexterity and have "Increased Critical Strike Multiplier" as implicit mod. One-Handed and Two-Handed Swords requires Strength and Dexterity and have "Increased Accuracy Rating" as implicit mod.

Arming swords and sabres

Implicit Mod Explanation
Local modifiers only affect the item they appear on, for instance, Local Accuracy will only affect the sword it is on. It won't affect the damage on an off-hand weapon when dual-wielding, and won't increase physical damage granted from other items like rings.

Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Rapiers and thrusting swords

Implicit Mod Explanation
Global modifiers increase your stats across the board, unlike Local modifiers.

Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Two-handed swords

Implicit Mod Explanation
Local modifiers only affect the item they appear on, for instance, Local Accuracy will only affect the sword it is on. It won't affect the damage on an off-hand weapon when dual-wielding, and won't increase physical damage granted from other items like rings.

Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Swords Passives

Basic Passives for Swords include:

  • 1 x Sword Accuracy (12%)
  • 1 x Sword Attack Speed (3%)
  • 1 x Sword Attack Speed (4%)
  • 1 x Sword Critical Multiplier (20%)
  • 11 x Sword Damage (8%)
  • 6 x Sword Damage (4%) and Accuracy (8%)
  • 8 x Sword Damage (4%) and Attack Speed (2%)
  • 1 x Sword Damage (4%) and Critical Multiplier (10%)
  • 3 x Sword Damage (4%) and Reduced Enemy Chance to Block Sword Attacks (15%)
  • 2 x Reduced Enemy Chance to Block Sword Attack (20%)

Notable Passives for Swords include:

  • 1 x Blade Master (15% Increased Physical Damage and 8% Increased Attack Speed)
  • 3 x Cruel Blade (18% Increased Physical Damage)
  • 1 x Deft Blade (15% Increased Physical Damage and 15% Reduced Enemy Chance to Block Sword Attacks)
  • 2 x Legendary Swordsman / Razor's Edge (12% Increased Physical Damage and 20% Increased Accuracy Rating)

For a total of 42 Swords Passives granting 256% Increased Physical Damage, 100% Increased Accuracy Rating, 100% Reduced Enemy Chance to Block Sword Attacks, 31% Increased Attack Speed and 30% Increased Critical Multiplier.

Other Passives Affecting Swords

Other Passives affecting Swords include Accuracy Passives, Attack Speed Passives, Critical Strikes Passives, Dual Wielding Passives, Melee Physical Damage Passives, One Handed Melee Weapons Passives and Two-Handed Melee Weapons Passives.

Swords Skills

Single Target Skills

  • Strength Skills: Module Error: Too many skills found with q_where = skill.active_skill_name="Dominating Blow". Please choose only one of the following ids:
    DominatingBlowRoyale - Base duration is 1.00 seconds, Base secondary duration is 10.00 seconds, +(0-0.1) metres to Melee Strike Range, Maximum 5 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance (page)
    DominatingBlow - Base duration is 1.00 seconds, Base secondary duration is 20.00 seconds, Maximum 9 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance, 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Heavy Strike". Please choose only one of the following ids:
    LegionKaruiHeavyStrike - Deals 50% more Damage, 30% reduced Enemy Stun Threshold (page)
    LegionKaruiHeavyStrike2H - Deals 50% more Damage, 30% reduced Enemy Stun Threshold (page)
    (2h Swords), Module Error: Too many skills found with q_where = skill.active_skill_name="Shield Charge". Please choose only one of the following ids:
    ProphecyRhoaShieldCharge - (10-20)% increased Attack Speed, 50% increased Stun Threshold reduction on enemies at Maximum charge distance, (20-10)% more Damage with Hits at Maximum Charge Distance, 100% increased Movement Speed, Gain 15% of Physical Damage as Extra Lightning Damage, Melee Hits Fortify (page)
    VaganShieldCharge - (10-20)% increased Attack Speed, 50% increased Stun Threshold reduction on enemies at Maximum charge distance, (20-10)% more Damage with Hits at Maximum Charge Distance, 50% increased Movement Speed (page)
    (with a shield).
  • Dexterity Skills: Module Error: Too many skills found with q_where = skill.active_skill_name="Double Strike". Please choose only one of the following ids:
    AxisDoubleStrikeTrigger - N/A (page)
    MonsterDoubleStrike - N/A (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Dual Strike". Please choose only one of the following ids:
    AzmeriDualStrikeDemonDualStrike - N/A (page)
    DualStrikeRoyale - (50-77)% increased Critical Strike Chance, +(0-0.1) metres to Melee Strike Range, 100% more Critical Strike Chance against Enemies that are on Full Life, +30% more Damage with Hits and Ailments against Enemies that are on Full Life (page)
    (dual wield only), Elemental Hit, Module Error: Too many skills found with q_where = skill.active_skill_name="Flicker Strike". Please choose only one of the following ids:
    BreachFlickerStrike - N/A (page)
    BreachFlickerStrikeChayula - N/A (page)
    , Frenzy, Module Error: Too many skills found with q_where = skill.active_skill_name="Puncture". Please choose only one of the following ids:
    MonsterPuncture - +(112-197)% more Damage with Bleeding, Causes Bleeding (page)
    MonsterPunctureAtAnimationSpeedUnique - +(112-197)% more Damage with Bleeding, Causes Bleeding (page)
    (1h Swords), Viper Strike.

Multi-Targets Skills

  • Strength Skills: Module Error: Too many skills found with q_where = skill.active_skill_name="Cleave". Please choose only one of the following ids:
    BreachBossCleavePhysical - N/A (page)
    ArakaaliCleave - N/A (page)
    , Infernal Blow, Leap Slam, Lightning Strike.
  • Dexterity Skills: Module Error: Too many skills found with q_where = skill.active_skill_name="Whirling Blades". Please choose only one of the following ids:
    BoneGolemWhirl - N/A (page)
    HeistCultistUnarmedLeap - N/A (page)
    (1h Swords).