Storm Prison: Difference between revisions

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'''Vendor:''' 9{{il|Alteration Shard|Alteration Shards}} and 8{{il|Alchemy Shard|Alchemy Shards}}
'''Vendor:''' 9{{il|Alteration Shard|Alteration Shards}} and 8{{il|Alchemy Shard|Alchemy Shards}}
==Divination cards==
* A set of 4 {{il|Jack in the Box}} can be exchanged for a random [[unique item]].
* A set of 4 {{il|The Traitor}} can be exchanged for a random [[corrupted]] [[unique]] wand.


==Legacy variants==
==Legacy variants==

Revision as of 17:31, 27 July 2016

Storm Prison
Carved Wand
Wand
Physical Damage: (8–15 to 10–18)
Elemental Damage: (1–35 to 1–45)
Critical Strike Chance: 8%
Attacks per Second: 1.50
Requires Level 12, 47 Int
(11 to 15)% increased Spell Damage(40 to 60)% increased Physical Damage
Adds (1–35 to 1–45) Lightning Damage
(15 to 25)% increased Mana Regeneration Rate
+1 Maximum Power Charge
(25 to 35)% chance to gain a Power Charge on Kill
You can never truly tame the tempest.
You can barely even leash it.

Storm Prison is a unique Carved WandCarved WandWand
Physical Damage: 9-17
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Requires Level 12, 47 Int(11-15)% increased Spell Damage
.

Vendor: 9Alteration ShardsAlteration ShardStack Size: 20A stack of 20 shards becomes an Orb of Alteration. and 8Alchemy ShardsAlchemy ShardStack Size: 20A stack of 20 shards becomes an Orb of Alchemy.

Divination cards

  • A set of 4 Jack in the BoxJack in the Box4ItemTurn the crank,
    close your eyes,
    and pray to the gods
    for a pleasant surprise.
    can be exchanged for a random unique item.
  • A set of 4 The TraitorThe Traitor4Wand
    Corrupted
    Sometimes an apprentice becomes a master through countless hours of hard work and practice.
    Sometimes it happens by force.
    can be exchanged for a random corrupted unique wand.

Legacy variants

Storm Prison has a legacy variant.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

2.3.0

(9 to 13)% increased Spell Damage

(40 to 60)% increased Physical Damage
Adds (1–35 to 1–45) Lightning Damage
(15 to 25)% increased Mana Regeneration Rate
+1 Maximum Power Charge
(25 to 35)% chance to gain a Power Charge on Kill

Version history

Version Changes
2.3.0
  • The implicits on Sceptres and Wands have been increased in value. Sceptres now also follow an increasing sequence of elemental damage similar to what wands have. The highest Wand implicit can go up to 42%. The highest Sceptre implicit can go up to 40%.
2.1.0
  • Introduced to the game.