Soul Taker: Difference between revisions

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(Supporter uniques formatting and categorization; see discussion)
>Teh Hammer
m (Calculations didn't include flat phys)
Line 9: Line 9:
| RequiredStrength      = 119
| RequiredStrength      = 119
| RequiredDexterity      = 82
| RequiredDexterity      = 82
| PhysicalDamage        = {{c|mod|(64–118 to 77–142)}}
| PhysicalDamage        = {{c|mod|(84–158 to 101–190)}}
| CriticalStrikeChance  = 5%
| CriticalStrikeChance  = 5%
| AttacksPerSecond      = {{c|mod|(1.80 to 1.88)}}
| AttacksPerSecond      = {{c|mod|(1.80 to 1.88)}}

Revision as of 19:43, 26 March 2014

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Soul Taker is a unique Siege AxeSiege AxeOne Handed Axe
Physical Damage: 38-70
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 59, 119 Str, 82 Dex
.

Soul Taker has an exclusive property that allows melee attacks to be used even if the character would have insufficient mana to use the skill normally.

Supporter attribution

Soul Taker was created by supporter duolc.

Legacy variants

Soul Taker has a legacy version.

Version Discontinued Modifiers
1.0.0 (160 to 200)% increased Physical Damage
Adds 10–20 Physical Damage
(20 to 25)% increased Attack Speed
+(20 to 25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill

Version history

Version Changes
1.0.0
  • Increased Physical Damage has been reduced.
0.11.4
  • Changed the mod on the unique Soul Taker from "Melee attacks can't fail based on cost" to "Insufficient Mana doesn't prevent your Melee Attacks". This means it will no longer have any effect when using Blood Magic. Instead of killing you, the skill will fail.
0.11.1e
  • Introduced to the game.