Solar Guard: Difference between revisions

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== Maps ==
== Maps ==
* [[Arcade Map|Arcade Map (Map Level 68)]]
* [[Ghetto Map|Ghetto Map (Map Level 69)]]
* [[Channel Map|Channel Map (Map Level 70)]]
* [[Racecourse Map|Racecourse Map (Map Level 73)]]
* [[Racecourse Map|Racecourse Map (Map Level 73)]]
* [[Ramparts Map|Ramparts Map (Map Level 73)]]
* [[Wharf Map|Wharf Map (Map Level 73)]]
* [[Castle Ruins Map|Castle Ruins Map (Map Level 74)]]
* [[Cemetery Map|Cemetery Map (Map Level 75)]]
* [[Promenade Map|Promenade Map (Map Level 76)]]
* [[Arsenal Map|Arsenal Map (Map Level 77)]]
* [[Colonnade Map|Colonnade Map (Map Level 77)]]
* [[Courtyard Map|Courtyard Map (Map Level 77)]]
* [[Bazaar Map|Bazaar Map (Map Level 78)]]
* [[Chateau Map|Chateau Map (Map Level 78)]]
* [[Shipyard Map|Shipyard Map (Map Level 79)]]
* [[High Gardens Map|High Gardens Map (Map Level 80)]]
* [[Plaza Map|Plaza Map (Map Level 80)]]


[[Category:Bestiary]]
[[Category:Bestiary]]

Revision as of 03:23, 8 September 2017

Solar Guard
Solar Guard
Solar Guard
Location(s) The Solaris Temple Level 1 (Act 8)
The Solaris Temple Level 2 (Act 8)
Damage Extra Fire Damage
Resistance(s) Fire
Skill(s) Fireball
Beam

Solar Guard is an uncommon monster type with simliar patterns to Solar Elementals and can be found in The Solaris Temple (Act 8). Like their less powerful versions they have fire resistance, the ability to cast yellow Fireballs as well as an instantaneous beam-attack which - upon impact - deals a great amount of AoE damage. Both attacks deal fire damage.

Due to their more powerful nature they make a great target for Raise Spectre, paired with Gems like Spell Echo and Controlled Destruction to further enhance DPS.

Abilities

Areas

Maps