Awl: Difference between revisions

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>BotK2
m (Bot: Adding <onlyinclude></onlyinclude>)
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
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<onlyinclude></onlyinclude>
<onlyinclude></onlyinclude>
{{Item
<onlyinclude></onlyinclude>{{Item
|rarity                          = Normal
|rarity                          = Normal
|name                            = Awl
|name                            = Awl
Line 7: Line 7:
|size_y                          = 2
|size_y                          = 2
|drop_level                      = 12
|drop_level                      = 12
|drop_rarities                    = Normal, Magic, Rare, Unique
|tags                            = default, weapon, onehand, claw, one_hand_weapon
|tags                            = default, weapon, onehand, claw, one_hand_weapon
|metadata_id                      = Metadata/Items/Weapons/OneHandWeapons/Claws/Claw3
|metadata_id                      = Metadata/Items/Weapons/OneHandWeapons/Claws/Claw3
Line 15: Line 16:
|critical_strike_chance          = 6.3
|critical_strike_chance          = 6.3
|attack_speed                    = 1.5
|attack_speed                    = 1.5
|damage_min                      = 6
|physical_damage_min              = 6
|damage_max                      = 20
|physical_damage_max              = 20
|range                            = 5
|range                            = 5
}}
}}

Revision as of 22:03, 25 September 2016

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required.. Awl is a claw base type.

Unique version

  • WildslashWildslash
    Awl
    Claw
    Physical Damage: (9-13) to (39-45)
    Critical Strike Chance: 6.30%
    Attacks per Second: (1.71-1.78)
    Weapon Range: 1.1 metres
    Requires Level 12, 25 Dex, 25 IntGrants 7 Life per Enemy Hit+(10-15) to Strength
    +(10-15) to Dexterity
    Adds (2-6) to (16-22) Physical Damage
    (10-15)% increased Attack Speed
    20% increased Damage with Movement Skills
    15% increased Attack Speed with Movement Skills
    15% reduced Global Accuracy Rating
    There are two things to know about fighting:
    When to swing like crazy, and when to run.

Version history

Version Changes
2.0.0
  • Damage, critical strike chance, attack speed and implicit mod adjusted.