Awl: Difference between revisions

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>BotK2
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
>OmegaK2
m (Reverting.)
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{{Item
<onlyinclude>{{#invoke:item|item
|rarity                          = Normal
| Name                = Awl
|name                            = Awl
| Size                = 2x2
|class                            = Claws
| Rarity              = Normal
|size_x                          = 2
| Type                = Weapon
|size_y                          = 2
| Subtype              = Claw
|drop_level                      = 12
| RequiredLevel        = 12
|tags                            = default, weapon, onehand, claw, one_hand_weapon
| RequiredDexterity    = 25
|metadata_id                      = Metadata/Items/Weapons/OneHandWeapons/Claws/Claw3
| RequiredIntelligence = 25
|implicit1                        = LifeGainPerTargetImplicit2Claw3
| PhysicalDamage      = 6&ndash;20
|required_level                  = 12
| CriticalStrikeChance = 6.3%
|required_dexterity              = 25
| AttacksPerSecond    = 1.50
|required_intelligence            = 25
| ImplicitMods        = +5 Life gained for each enemy hit by your Attacks
|critical_strike_chance          = 6.3
}}</onlyinclude>
|attack_speed                    = 1.5
'''Awl''' is a [[claw]] base type.
|damage_min                      = 6
 
|damage_max                      = 20
==Unique version==
|range                            = 5
* {{il|Wildslash}}
}}
 
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryRow|2.0.0}}
* Damage, critical strike chance, attack speed and implicit mod adjusted.
|}

Revision as of 01:22, 23 July 2016

AwlClaw
Physical Damage: 6–20
Critical Strike Chance: 6.3%
Attacks per Second: 1.50
Requires Level 12, 25 Dex, 25 Int
+5 Life gained for each enemy hit by your Attacks

Awl is a claw base type.

Unique version

  • WildslashWildslash
    Awl
    Claw
    Physical Damage: (9-13) to (39-45)
    Critical Strike Chance: 6.30%
    Attacks per Second: (1.71-1.78)
    Weapon Range: 1.1 metres
    Requires Level 12, 25 Dex, 25 IntGrants 7 Life per Enemy Hit+(10-15) to Strength
    +(10-15) to Dexterity
    Adds (2-6) to (16-22) Physical Damage
    (10-15)% increased Attack Speed
    20% increased Damage with Movement Skills
    15% increased Attack Speed with Movement Skills
    15% reduced Global Accuracy Rating
    There are two things to know about fighting:
    When to swing like crazy, and when to run.

Version history

Version Changes
2.0.0
  • Damage, critical strike chance, attack speed and implicit mod adjusted.