Iron Sceptre: Difference between revisions
Jump to navigation
Jump to search
>KLIKS (added the new sceptre) |
>Domokingu m (Updated implicit to new 2.3 value.) |
||
Line 11: | Line 11: | ||
| CriticalStrikeChance = 6% | | CriticalStrikeChance = 6% | ||
| AttacksPerSecond = 1.25 | | AttacksPerSecond = 1.25 | ||
| ImplicitMods = | | ImplicitMods = 14% increased Elemental Damage | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Line 19: | Line 19: | ||
==Version history== | ==Version history== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
{{VersionHistoryRow|2.3.0}} | |||
* The implicits on Sceptres and [[Wand]]s have been increased in value. | |||
{{VersionHistoryRow|2.0.0}} | {{VersionHistoryRow|2.0.0}} | ||
* Damage, critical strike chance and attack speed adjusted. | * Damage, critical strike chance and attack speed adjusted. | ||
|} | |} |
Revision as of 18:29, 7 June 2016
Iron SceptreOne Handed Mace
Physical Damage: 18–27
Critical Strike Chance: 6%
Attacks per Second: 1.25Requires Level 20, 38 Str, 38 Int
14% increased Elemental Damage
Physical Damage: 18–27
Critical Strike Chance: 6%
Attacks per Second: 1.25Requires Level 20, 38 Str, 38 Int
14% increased Elemental Damage
Unique versions
- Spine of the First ClaimantSpine of the First Claimant
Iron SceptreSceptre
Physical Damage: (54-64.8) to (80-96)
Critical Strike Chance: 6.00%
Attacks per Second: (1.16-1.21)
Weapon Range: 1.1 metresRequires Level 20, 38 Str, 38 Int14% increased Elemental Damage(100-140)% increased Physical Damage
40% increased Damage with Hits against Frozen Enemies
+(25-35)% to Cold Damage over Time Multiplier
(30-50)% increased Cold Damage
(5-10)% increased Attack Speed
(4-8)% increased Cast Speed
5% chance to FreezeThousands gazed upon the doors of the great labyrinth,
at an Eternal Champion in steel and gold,
The first to challenge its treacherous traps.
To mark the occasion, Izaro had the Champion's remains gilded.
Version history
Version | Changes |
---|---|
2.3.0 |
|
2.0.0 |
|