Iron Reflexes: Difference between revisions
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== Formula == | == Formula == | ||
The final armour is calculated with the following formula:<ref>[http://www.pathofexile.com/forum/view-thread/199679/filter-account-type/staff | The final armour is calculated with the following formula:<ref>Mark_GGG (March 1, 2013). [http://www.pathofexile.com/forum/view-thread/199679/filter-account-type/staff "Need Iron reflexes/leather and steel clarification"]. ''Path of Exile Forums''. Retrieved March 6, 2013.</ref> | ||
Final Armour = Base Evasion * ( 1 + [total all % increases that apply to armour or to evasion] ) | Final Armour = Base Evasion * ( 1 + [total all % increases that apply to armour or to evasion] ) | ||
'''+''' Base Armour * ( 1 + [total all % increases that apply to armour] ) | '''+''' Base Armour * ( 1 + [total all % increases that apply to armour] ) | ||
In other words:<ref>[http://www.pathofexile.com/forum/view-thread/76318/page/4 Iron Reflexes + Leather and Steel] | In other words:<ref>Mark_GGG (February 5, 2013). [http://www.pathofexile.com/forum/view-thread/76318/page/4 "Iron Reflexes + Leather and Steel"]. ''Path of Exile Forums''. Retrieved March 6, 2013.</ref> | ||
Final Armour = Base Evasion * ( 1 + Armour% + Evasion% + "Armour and Evasion%" ) | Final Armour = Base Evasion * ( 1 + Armour% + Evasion% + "Armour and Evasion%" ) | ||
'''+''' Base Armour * ( 1 + Armour% + "Armour and Evasion%" ) | '''+''' Base Armour * ( 1 + Armour% + "Armour and Evasion%" ) |
Revision as of 15:00, 13 April 2013
Template:Sidebar The Iron Reflexes keystone passive skill gives the following effects:
- Converts all Evasion Rating to Armour
Even with zero evasion rating, the minimum chance to evade is 5%. Taking the Arrow Dodging keystone along with Iron Reflexes gives the player a 10% chance to evade projectile attacks. The overriding exception to this is the Unwavering Stance keystone, which has the side effect of setting chance to evade to 0%.
Formula
The final armour is calculated with the following formula:[1]
Final Armour = Base Evasion * ( 1 + [total all % increases that apply to armour or to evasion] ) + Base Armour * ( 1 + [total all % increases that apply to armour] )
In other words:[2]
Final Armour = Base Evasion * ( 1 + Armour% + Evasion% + "Armour and Evasion%" ) + Base Armour * ( 1 + Armour% + "Armour and Evasion%" )
In other words:
Final Armour = Base Evasion * ( 1 + Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). + Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). + Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). ) + Base Armour * ( 1 + Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). + Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). )
Leather & Steel (which grants Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil).) and similar passive skills do not get included into Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). nor Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil).. These are only included into Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil)..
Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). does not get included into Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil)..
Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). does not get included into Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil)..
Example
1000 Armour
1000 Evasion Rating
Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). from Armour and Steel Skin passive skills
Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). from Evasion passive skills
Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). from the Leather and Steel passive
Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). from Dexterity
Final Armour = 1000 * ( 1 + 80% + 40% + 24% + 50% ) + 1000 * ( 1 + 80% + 24% ) Final Armour = 1000 * ( 1 + 0.80 + 0.40 + 0.24 + 0.50 ) + 1000 * ( 1 + 0.80 + 0.24 ) Final Armour = 1000 * 2.94 + 1000 * 2.04 Final Armour = 2940 + 2040 Final Armour = 4980
References
- ↑ Mark_GGG (March 1, 2013). "Need Iron reflexes/leather and steel clarification". Path of Exile Forums. Retrieved March 6, 2013.
- ↑ Mark_GGG (February 5, 2013). "Iron Reflexes + Leather and Steel". Path of Exile Forums. Retrieved March 6, 2013.