Iron Reflexes: Difference between revisions
>@DeletedUser40283032 (Someone should proofread this, not sure if it's understandable for others) |
>AnnanFay (→Formula: Added some line breaks and spacing for readability) |
||
Line 14: | Line 14: | ||
== Formula == | == Formula == | ||
The final armour is calculated with the following formula:<ref>[http://www.pathofexile.com/forum/view-thread/199679/filter-account-type/staff Detailed Formula by Mark_GGG] Official Path of Exile Forums</ref> | The final armour is calculated with the following formula:<ref>[http://www.pathofexile.com/forum/view-thread/199679/filter-account-type/staff Detailed Formula by Mark_GGG] Official Path of Exile Forums</ref> | ||
Final Armour = Base Evasion * ( 1 + [total all % increases that apply to armour or to evasion] ) + Base Armour * ( 1 + [total all % increases that apply to armour] ) | Final Armour = Base Evasion * ( 1 + [total all % increases that apply to armour or to evasion] ) | ||
'''+''' Base Armour * ( 1 + [total all % increases that apply to armour] ) | |||
In other words:<ref>[http://www.pathofexile.com/forum/view-thread/76318/page/4 Iron Reflexes + Leather and Steel] Passive Tree/Keystone Feeback Forums</ref> | In other words:<ref>[http://www.pathofexile.com/forum/view-thread/76318/page/4 Iron Reflexes + Leather and Steel] Passive Tree/Keystone Feeback Forums</ref> | ||
Final Armour = Base Evasion * ( 1 + Armour% + Evasion% + "Armour and Evasion%" ) + Base Armour * ( 1 + Armour% + "Armour and Evasion%" ) | Final Armour = Base Evasion * ( 1 + Armour% + Evasion% + "Armour and Evasion%" ) | ||
'''+''' Base Armour * ( 1 + Armour% + "Armour and Evasion%" ) | |||
In other words: | In other words: | ||
Final Armour = Base Evasion * ( 1 + {{mod|% increased Evasion Rating}} + {{mod|% increased Armour}} + {{mod|% increased Evasion Rating and Armour}} ) + Base Armour * ( 1 + {{mod|% increased Armour}} + {{mod|% increased Evasion Rating and Armour}} ) | Final Armour = Base Evasion * ( 1 + {{mod|% increased Evasion Rating}} + {{mod|% increased Armour}} + {{mod|% increased Evasion Rating and Armour}} ) | ||
'''+''' Base Armour * ( 1 + {{mod|% increased Armour}} + {{mod|% increased Evasion Rating and Armour}} ) | |||
Leather & Steel (which grants {{mod|% increased Evasion Rating and Armour}}) and similar passive skills do '''not''' get included into {{mod|% increased Evasion Rating}} | Leather & Steel (which grants {{mod|% increased Evasion Rating and Armour}}) and similar passive skills do '''not''' get included into {{mod|% increased Evasion Rating}} nor {{mod|% increased Armour}}. These are ''only'' included into {{mod|% increased Evasion Rating and Armour}}. | ||
{{mod|% increased Evasion Rating}} does '''not''' get included into {{mod|% increased Evasion Rating and Armour}}. | {{mod|% increased Evasion Rating}} does '''not''' get included into {{mod|% increased Evasion Rating and Armour}}. |
Revision as of 09:04, 6 March 2013
Template:Sidebar The Iron Reflexes keystone passive skill gives the following effects:
- Converts all Evasion Rating to Armour
Even with zero evasion rating, the minimum chance to evade is 5%. Taking the Arrow Dodging keystone along with Iron Reflexes gives the player a 10% chance to evade projectile attacks. The overriding exception to this is the Unwavering Stance keystone, which has the side effect of setting chance to evade to 0%.
Formula
The final armour is calculated with the following formula:[1]
Final Armour = Base Evasion * ( 1 + [total all % increases that apply to armour or to evasion] ) + Base Armour * ( 1 + [total all % increases that apply to armour] )
In other words:[2]
Final Armour = Base Evasion * ( 1 + Armour% + Evasion% + "Armour and Evasion%" ) + Base Armour * ( 1 + Armour% + "Armour and Evasion%" )
In other words:
Final Armour = Base Evasion * ( 1 + Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). + Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). + Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). ) + Base Armour * ( 1 + Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). + Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). )
Leather & Steel (which grants Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil).) and similar passive skills do not get included into Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). nor Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil).. These are only included into Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil)..
Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). does not get included into Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil)..
Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). does not get included into Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil)..
Example
1000 Armour
1000 Evasion Rating
Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). from Armour and Steel Skin passive skills
Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). from Evasion passive skills
Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). from the Leather and Steel passive
Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). from Dexterity
Final Armour = 1000 * ( 1 + 80% + 40% + 24% + 50% ) + 1000 * ( 1 + 80% + 24% ) Final Armour = 1000 * ( 1 + 0.80 + 0.40 + 0.24 + 0.50 ) + 1000 * ( 1 + 0.80 + 0.24 ) Final Armour = 1000 * 2.94 + 1000 * 2.04 Final Armour = 2940 + 2040 Final Armour = 4980
References
- ↑ Detailed Formula by Mark_GGG Official Path of Exile Forums
- ↑ Iron Reflexes + Leather and Steel Passive Tree/Keystone Feeback Forums