Iron Reflexes: Difference between revisions

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The Iron Reflexes [[keystone]] [[passive skill]] gives the following effects:
The Iron Reflexes [[keystone]] [[passive skill]] gives the following effects:
* Converts all [[Evasion|Evasion Rating]] to [[Armour]]
* Converts all [[Evasion|Evasion Rating]] to [[Armour]]


This adds the player's evasion rating (after bonuses) to armour. Because it is a conversion effect, armour bonuses are applied to both evasion and armour as described in the following formula [http://www.pathofexile.com/forum/view-thread/54064/page/2]:
Armour = Evasion * (1 + DexterityBonus + EvasionBonus + ArmourBonus)
        + Armour  * (1 + ArmourBonus)
Note that hybrid Evasion/armour passives only apply once for evasion and armour[http://www.pathofexile.com/forum/view-thread/76318/page/4]. In other words, an Evasion/Armour bonus is treated as an Armour bonus only and hence, a 8% Evasion/Armour bonus is equivalent to a 8% Armour bonus.


Even with zero evasion rating, the minimum chance to evade is 5%. Taking the [[Arrow Dodging]] keystone along with Iron Reflexes gives the player a 10% chance to evade [[projectile]] [[attack]]s. The overriding exception to this is the [[Unwavering Stance]] keystone, which has the side effect of setting chance to evade to 0%.
Even with zero evasion rating, the minimum chance to evade is 5%. Taking the [[Arrow Dodging]] keystone along with Iron Reflexes gives the player a 10% chance to evade [[projectile]] [[attack]]s. The overriding exception to this is the [[Unwavering Stance]] keystone, which has the side effect of setting chance to evade to 0%.
== Formula ==
The final armour is calculated with the following formula:<ref>[http://www.pathofexile.com/forum/view-thread/199679/filter-account-type/staff Detailed Formula by Mark_GGG] Official Path of Exile Forums</ref>
Final Armour = Base Evasion * ( 1 + [total all % increases that apply to armour or to evasion] ) + Base Armour * ( 1 + [total all % increases that apply to armour] )
In other words:<ref>[http://www.pathofexile.com/forum/view-thread/76318/page/4 Iron Reflexes + Leather and Steel] Passive Tree/Keystone Feeback Forums</ref>
Final Armour = Base Evasion * ( 1 + Armour% + Evasion% + "Armour and Evasion%" ) + Base Armour * ( 1 + Armour% + "Armour and Evasion%" )
In other words:
  Final Armour = Base Evasion * ( 1 + {{mod|% increased Evasion Rating}} + {{mod|% increased Armour}} + {{mod|% increased Evasion Rating and Armour}} ) + Base Armour * ( 1 + {{mod|% increased Armour}} + {{mod|% increased Evasion Rating and Armour}} )
Leather & Steel (which grants {{mod|% increased Evasion Rating and Armour}}) and similar passive skills do '''not''' get included into {{mod|% increased Evasion Rating}} or {{mod|% increased Armour}}, they are only included into {{mod|% increased Evasion Rating and Armour}}.
{{mod|% increased Evasion Rating}} does '''not''' get included into {{mod|% increased Evasion Rating and Armour}}.
{{mod|% increased Armour}} does '''not''' get included into {{mod|% increased Evasion Rating and Armour}}.
== Example ==
1000 Armour<br>
1000 Evasion Rating<br>
{{mod|80% increased Armour}} from Armour and Steel Skin passive skills<br>
{{mod|40% increased Evasion Rating}} from Evasion passive skills<br>
{{mod|24% increased Evasion Rating and Armour}} from the Leather and Steel passive<br>
{{mod|50% increased Evasion Rating}} from Dexterity
Final Armour = 1000 * ( 1 + 80% + 40% + 24% + 50% ) + 1000 * ( 1 + 80% + 24% )
Final Armour = 1000 * ( 1 + 0.80 + 0.40 + 0.24 + 0.50 ) + 1000 * ( 1 + 0.80 + 0.24 )
Final Armour = 1000 * 2.94 + 1000 * 2.04
Final Armour = 2940 + 2040
Final Armour = 4980
==References==
<references/>


[[Category:Keystones]]
[[Category:Keystones]]

Revision as of 02:49, 6 March 2013

Template:Sidebar The Iron Reflexes keystone passive skill gives the following effects:


Even with zero evasion rating, the minimum chance to evade is 5%. Taking the Arrow Dodging keystone along with Iron Reflexes gives the player a 10% chance to evade projectile attacks. The overriding exception to this is the Unwavering Stance keystone, which has the side effect of setting chance to evade to 0%.

Formula

The final armour is calculated with the following formula:[1]

Final Armour = Base Evasion * ( 1 + [total all % increases that apply to armour or to evasion] ) + Base Armour * ( 1 + [total all % increases that apply to armour] ) 

In other words:[2]

Final Armour = Base Evasion * ( 1 + Armour% + Evasion% + "Armour and Evasion%" ) + Base Armour * ( 1 + Armour% + "Armour and Evasion%" )

In other words:

 Final Armour = Base Evasion * ( 1 + Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). + Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). + Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). ) + Base Armour * ( 1 + Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). + Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). ) 

Leather & Steel (which grants Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil).) and similar passive skills do not get included into Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). or Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil)., they are only included into Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil)..

Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). does not get included into Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil)..

Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). does not get included into Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil)..

Example

1000 Armour
1000 Evasion Rating
Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). from Armour and Steel Skin passive skills
Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). from Evasion passive skills
Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). from the Leather and Steel passive
Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). from Dexterity

Final Armour = 1000 * ( 1 + 80% + 40% + 24% + 50% ) + 1000 * ( 1 + 80% + 24% ) 
Final Armour = 1000 * ( 1 + 0.80 + 0.40 + 0.24 + 0.50 ) + 1000 * ( 1 + 0.80 + 0.24 ) 
Final Armour = 1000 * 2.94 + 1000 * 2.04
Final Armour = 2940 + 2040
Final Armour = 4980

References

  1. Detailed Formula by Mark_GGG Official Path of Exile Forums
  2. Iron Reflexes + Leather and Steel Passive Tree/Keystone Feeback Forums