First to Strike, Last to Fall: Difference between revisions

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<onlyinclude>{{fixme|First to Strike, Last to Fall}}</onlyinclude>{{Passive skill box|First to Strike, Last to Fall}}
<onlyinclude>{{fixme|First to Strike, Last to Fall}}</onlyinclude>{{Passive skill box|First to Strike, Last to Fall}}


'''First to Strike, Last to Fall''' is an [[Ascendancy passive skill]] for the [[Champion]] that causes attacks to apply [[Intimidate]] against enemies on full life, causing them to take increased attack damage. It also grants [[Adrenaline]] whenever your life is brought to [[low life]], which grants a large bonus to damage, speed, and physical damage reduction, while also removing [[ailment]]s and [[burning]] damage and recovering life.
'''First to Strike, Last to Fall''' is an [[Ascendancy passive skill]] for the [[Champion]] that causes attacks to apply [[Intimidate]] against enemies on full life, causing them to take increased attack damage. It also grants [[Adrenaline (buff)|Adrenaline]] whenever your life is brought to [[low life]], which grants a large bonus to damage, speed, and physical damage reduction, while also removing [[ailment]]s and [[burning]] damage and recovering life.


Adrenaline is only gained when the player goes from ''not'' being on low life to going to low life. In other words, it won't activate if you are already at low life.
Adrenaline is only gained when the player goes from ''not'' being on low life to going to low life. In other words, it won't activate if you are already at low life.

Revision as of 17:03, 26 March 2020

Template:Fixme

First to Strike, Last to Fall
Ascendancy Notable Passive Skill
Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life
Remove all Ailments and Burning when you gain Adrenaline
Recover 25% of Life when you gain Adrenaline [1]

First to Strike, Last to Fall is an Ascendancy passive skill for the Champion that causes attacks to apply Intimidate against enemies on full life, causing them to take increased attack damage. It also grants Adrenaline whenever your life is brought to low life, which grants a large bonus to damage, speed, and physical damage reduction, while also removing ailments and burning damage and recovering life.

Adrenaline is only gained when the player goes from not being on low life to going to low life. In other words, it won't activate if you are already at low life.

Version history

Version Changes
3.7.0
  • Now causes you to recover 25% of maximum life when you gain Adrenaline.
3.2.0
  • No longer grants 40% increased Damage and 200% increased Armour and Evasion while at Low Life. Now applies Adrenaline for 20 seconds when you reach Low Life instead.
    • Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage reduction.
  • Now removes ailments and burning when you gain Adrenaline (from removing ailments at reaching Low Life).
2.3.0
  • Now only removes elemental status ailments when you reach Low Life.[1]
  • Added Your Hits permanently Intimidate Enemies that are on Full Life
2.2.0
  • Added to the game.[2]

References

  1. Qarl (May 26, 2016). "Development Manifesto: 2.3.0 Balance". Official Path of Exile Forums. Retrieved January 24, 2020.
  2. Chris (November 20, 2015). "Path of Exile: Ascendancy (News Coverage)". Official Path of Exile Forums. Retrieved January 24, 2020.

ru:Бьёт первым, погибает последним