Claw Damage: Difference between revisions

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m ((Undocumented) → {{Undocumented}})
(→‎Version history: Place Template:Undocumented at the end of a statement as an inline note.)
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{{Version history table header}}
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{{Version history table row|3.7.0|
{{Version history table row|3.7.0|
* {{Undocumented}} Increased physical attack damage passive skills in the skill tree now apply to all damage types, not just physical.
* Increased physical attack damage passive skills in the skill tree now apply to all damage types, not just physical. {{Undocumented}}
}}
}}
{{Version history table row|2.6.0|
{{Version history table row|2.6.0|

Revision as of 15:28, 9 April 2023

Claw Damage
Passive Skill
Claw Attacks deal 12% increased Damage with Hits and Ailments [1]

Claw Damage is a basic passive skill that grants increased physical damage with claws. It is located in the large claw passive cluster (wheel) in the outside of Shadow area of tree. It can be affected by Lioneye's FallLioneye's Fall
Viridian Jewel
Radius: MediumMelee and Melee Weapon Type modifiers in Radius are Transformed to Bow ModifiersThe shield crab does not leave his shell unless it is forced to,
and even then, it knows to keep its distance.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
(last tested in version 3.16.0).

On the same wheel there are Claw Damage and Attack Speed and Claw Critical Strike Chance and Multiplier basic passives.

Version history

Version Changes
3.7.0
  • Increased physical attack damage passive skills in the skill tree now apply to all damage types, not just physical. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
2.6.0
  • The large claw wheel has been generally improved.
Unknown
  • No longer grant leech
2.1.0
  • Claw Damage nodes near Soul Raker now grant 10% increased Life Leeched per second.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
  • There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.