Goliath: Difference between revisions
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(→Version history: Give the changes text to Template:Version history table row as an argument instead of floating it between templates.) |
Niightybot (talk | contribs) m ({{Undocumented}}) |
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{{Version history table row|3.16.0| | {{Version history table row|3.16.0| | ||
* | * {{Undocumented}} Renamed from '''Stun Mastery''' to '''Goliath''' to avoid confusion to new passive skill tree [[Passive Mastery|Mastery]] nodes. | ||
* No longer grants {{c|mod|10% reduced Enemy Stun Threshold}} | * No longer grants {{c|mod|10% reduced Enemy Stun Threshold}} | ||
* Now grants {{c|mod|20% chance to gain an [[Endurance Charge]] when you Stun an Enemy with a Melee [[Hit]]}} (up from 10%) | * Now grants {{c|mod|20% chance to gain an [[Endurance Charge]] when you Stun an Enemy with a Melee [[Hit]]}} (up from 10%) |
Revision as of 05:23, 10 March 2023
Goliath
Notable Passive Skill
50% chance to double Stun Duration [1]
For the monster type, see Goliath (monster type).
For the monster, see Porcupine Goliath.
Goliath is a notable passive skill that grants increased stun recovery as well as block recovery. It also grants a chance to gain an Endurance charge when you stun an enemy with a melee hit, and an additional chance for double stun duration.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
![]() ![]() | ![]() ![]() | ![]() ![]() | Goliath | 50% chance to double Stun Duration |
Version history
Version | Changes |
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3.16.0 |
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3.7.0 |
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1.3.0 |
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