Goliath: Difference between revisions

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(→‎Version history: Give the changes text to Template:Version history table row as an argument instead of floating it between templates.)
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{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.16.0|
{{Version history table row|3.16.0|
* (Undocumented) Renamed from '''Stun Mastery''' to '''Goliath''' to avoid confusion to new passive skill tree [[Passive Mastery|Mastery]] nodes.
* {{Undocumented}} Renamed from '''Stun Mastery''' to '''Goliath''' to avoid confusion to new passive skill tree [[Passive Mastery|Mastery]] nodes.
* No longer grants {{c|mod|10% reduced Enemy Stun Threshold}}
* No longer grants {{c|mod|10% reduced Enemy Stun Threshold}}
* Now grants {{c|mod|20% chance to gain an [[Endurance Charge]] when you Stun an Enemy with a Melee [[Hit]]}} (up from 10%)
* Now grants {{c|mod|20% chance to gain an [[Endurance Charge]] when you Stun an Enemy with a Melee [[Hit]]}} (up from 10%)

Revision as of 05:23, 10 March 2023

Goliath
Notable Passive Skill
50% chance to double Stun Duration [1]
For the monster type, see Goliath (monster type).
For the monster, see Porcupine Goliath.

Goliath is a notable passive skill that grants increased stun recovery as well as block recovery. It also grants a chance to gain an Endurance charge when you stun an enemy with a melee hit, and an additional chance for double stun duration.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Sepia OilAmber OilGolden OilGoliath
50% chance to double Stun Duration

Version history

Version Changes
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.] Renamed from Stun Mastery to Goliath to avoid confusion to new passive skill tree Mastery nodes.
  • No longer grants 10% reduced Enemy Stun Threshold
  • Now grants 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit (up from 10%)
  • Now grants 20% chance to double Stun Duration (up from 10%)
3.7.0
  • Now grants chance to gain an Endurance Charge when you Stun and chance to double Stun Duration
  • Increased Stun and Block Recovery value reduced from 50% to 30%
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.