Elementalist (Ascendant passive): Difference between revisions

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| ascendancyclass        = Ascendant
| ascendancyclass        = Ascendant
| bonuses                =
| bonuses                =
* 4% reduced Elemental Damage taken
* 50% reduced Reflected Elemental Damage taken
* Damage Penetrates 5% of Enemy Elemental Resistances
* Damage Penetrates 6% of Enemy Elemental Resistances
* Gain Elemental Conflux for 4 seconds when you Kill a Rare or Unique Enemy
* Gain Elemental Conflux for 4 seconds when you Kill a Rare or Unique Enemy
* 30% increased Damage of each Damage Type for which you
* Can summon up to 1 additional Golem at a time
have a matching Golem
}}</onlyinclude>
}}</onlyinclude>


'''Elementalist''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Elementalist]] Ascendancy class.
'''Elementalist''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Elementalist]] Ascendancy class.


This passive grants elemental damage reduction, elemental [[penetration]], and increased damage for the type corresponding to your active [[golem]](s). In addition, killing a rare or unique enemy grants you the [[Elemental Conflux]] buff for 4 seconds.
This passive grants damage reduction against [[reflect]]ed elemental damage, elemental [[penetration]], and increased maximum number of [[golem]]s. In addition, killing a rare or unique enemy grants you the [[Elemental Conflux]] buff for 6 seconds, causing hits from all damage types to apply [[ignite]], [[chill]], and [[shock]].
 
Like [[Liege of the Primordial]], if you have multiple golems, you cannot stack the same damage type bonus by having more than one of the same golem, but you can gain multiple damage boosts from each unique golem you have summoned.


==Version history==
==Version history==

Revision as of 13:58, 8 August 2017

Template:Passive

Elementalist is an Ascendancy passive skill for the Ascendant based on the Elementalist Ascendancy class.

This passive grants damage reduction against reflected elemental damage, elemental penetration, and increased maximum number of golems. In addition, killing a rare or unique enemy grants you the Elemental Conflux buff for 6 seconds, causing hits from all damage types to apply ignite, chill, and shock.

Version history

Version Changes
3.0.0
  • Now grants Elemental Conflux for 6 seconds when you kill a Rare or Unique Enemy (up from 4 seconds), Damage Penetrates 6% of Enemy Elemental Resistances (up from 5%), +1 to the number of Golems you can have active, and 50% reduced reflected Elemental damage taken.
  • It no longer grants 30% increased Damage of each Damage Type for which you have a matching Golem, or 4% reduced Elemental damage taken.
2.2.0
  • Added to the game.