Elemental Equilibrium: Difference between revisions
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{{ | <!-- Please do not add anything above this | ||
| | -->{{passive | view={{{view|}}} | format={{{format|}}} | ||
| | | name = Elemental Equilibrium | ||
| | | type = Keystone | ||
| bonuses = | |||
* Enemies you hit with Elemental Damage temporarily get +25% Resistances to those Elements and -50% Resistances to other Elements | |||
| flavourtext = Balance is good in all things, but especially in the realm of magic. | |||
}}<noinclude><!-- | |||
Additional page content should be placed below this line --> | |||
'''Elemental Equilibrium''' is a [[keystone]] [[passive skill]]. | |||
Multiple EE strikes will overwrite each other. The effect lasts '''5''' seconds or until being overwritten. | Multiple EE strikes will overwrite each other. The effect lasts '''5''' seconds or until being overwritten. | ||
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[[Category:Keystones]] | [[Category:Keystones]] | ||
</noinclude><!-- Please do not add anything below this --> |
Revision as of 15:25, 7 June 2013
Elemental Equilibrium is a keystone passive skill.
Multiple EE strikes will overwrite each other. The effect lasts 5 seconds or until being overwritten.
If you hit an enemy with two different elements at the same time it will give -50% Resistance to third element and +25% to both elements used. A hit carrying all three elements types will give +25% to all elemental Resistances.
Totem skills proc EE as they are treated as your hits. Minion's hits do not count as yours so do not proc EE[1].
Example Uses
As long as you are careful to not use the same element twice in a row, EE can greatly boost damage. Try to use a combination of skills that alternates between two elements or cycles through all three:
- Fireball + Freezing Pulse is a basic example
- An area skill like Ice Nova sets up enemies for a high-damage skill like Lightning Arrow
- Use two Cleave gems and link each to Added Fire Damage, Added Cold Damage, or Added Lightning Damage