Elemental Equilibrium: Difference between revisions

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-->{{passive | view={{{view|}}} | format={{{format|}}}
| image = [[Image:Passive-keystone-elementalequilibrium.png]]
| name                  = Elemental Equilibrium
| content1 = Balance is good in all things, but especially in the realm of magic.
| type                  = Keystone
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* Enemies you hit with Elemental Damage temporarily get +25% Resistances to those Elements and -50% Resistances to other Elements
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| flavourtext            = Balance is good in all things, but especially in the realm of magic.
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The '''Elemental Equilibrium''' (EE) keystone passive skill gives the following effects:
'''Elemental Equilibrium''' is a [[keystone]] [[passive skill]].
 
* Enemies you hit with [[Damage Types#Elemental Damage|Elemental Damage]] temporarily get +25% [[Resistance]] to those Elements and -50% Resistance to other Elements.


Multiple EE strikes will overwrite each other. The effect lasts '''5''' seconds or until being overwritten.
Multiple EE strikes will overwrite each other. The effect lasts '''5''' seconds or until being overwritten.
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[[Category:Keystones]]
[[Category:Keystones]]
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Revision as of 15:25, 7 June 2013

Template:Passive

Elemental Equilibrium is a keystone passive skill.

Multiple EE strikes will overwrite each other. The effect lasts 5 seconds or until being overwritten.

If you hit an enemy with two different elements at the same time it will give -50% Resistance to third element and +25% to both elements used. A hit carrying all three elements types will give +25% to all elemental Resistances.

Totem skills proc EE as they are treated as your hits. Minion's hits do not count as yours so do not proc EE[1].

Example Uses

As long as you are careful to not use the same element twice in a row, EE can greatly boost damage. Try to use a combination of skills that alternates between two elements or cycles through all three:

References