Elemental Conflux: Difference between revisions

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'''Elemental Conflux''' is a [[buff]] that causes [[hit]]s from all combined [[damage type]]s to apply [[chill]], [[shock]], and [[ignite]].
'''Elemental Conflux''' is a [[buff]] that causes [[hit]]s from all combined [[damage type]]s to apply [[chill]], [[shock]], and [[ignite]], overriding the usual rule that only cold damage can chill, lightning damage can shock and fire damage can ignite.


==Mechanics==
==Mechanics==
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* 100 Cold
* 100 Cold
* 150 Chaos
* 150 Chaos
It will apply those status ailments based on 500 damage.
that hit will apply chill and shock using 500 damage to calculate duration, and ignite with damage based on a 500 damage initial hit.


However, note that [[freeze]] is not applied by Elemental Conflux, so the hit will still apply freeze based on cold damage alone (if applicable).
However, note that [[freeze]] is not applied by Elemental Conflux, so the hit will still apply freeze based on cold damage alone (if applicable).

Revision as of 00:39, 21 July 2016

Elemental Conflux
Buff
Elemental Conflux status icon.png

Elemental Conflux is a buff that causes hits from all combined damage types to apply chill, shock, and ignite, overriding the usual rule that only cold damage can chill, lightning damage can shock and fire damage can ignite.

Mechanics

Elemental Conflux will apply chill, shock, and ignite based on the total damage of all combined damage types on hit.

For example: When the player deals a hit with the following damage types:

  • 200 Physical
  • 50 Fire
  • 100 Cold
  • 150 Chaos

that hit will apply chill and shock using 500 damage to calculate duration, and ignite with damage based on a 500 damage initial hit.

However, note that freeze is not applied by Elemental Conflux, so the hit will still apply freeze based on cold damage alone (if applicable).

Sources

These passive skills grant Elemental Conflux:

Template:Ascendancy passive table

Version history

Version Changes
2.2.0
  • Added a new Keyword - Elemental Conflux