Elemental Conflux: Difference between revisions
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'''Elemental Conflux''' is a [[buff]] that causes | '''Elemental Conflux''' is a [[buff]] that causes [[hit]]s from all combined [[damage type]]s to apply [[chill]], [[shock]], and [[ignite]]. | ||
==Mechanics== | ==Mechanics== | ||
Elemental Conflux will apply | Elemental Conflux will apply chill, shock, and ignite based on the total damage of all combined damage types on hit. | ||
For example: When the player deals a hit with the following damage types: | For example: When the player deals a hit with the following damage types: |
Revision as of 23:24, 8 June 2016
Elemental Conflux
Buff
Elemental Conflux is a buff that causes hits from all combined damage types to apply chill, shock, and ignite.
Mechanics
Elemental Conflux will apply chill, shock, and ignite based on the total damage of all combined damage types on hit.
For example: When the player deals a hit with the following damage types:
- 200 Physical
- 50 Fire
- 100 Cold
- 150 Chaos
It will apply those status ailments based on 500 damage.
However, note that freeze is not applied by Elemental Conflux, so the hit will still apply freeze based on cold damage alone (if applicable).
Sources
These passive skills grant Elemental Conflux:
Template:Ascendancy passive table
Version history
Version | Changes |
---|---|
2.2.0 |
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