Untiring: Difference between revisions

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(Created page with "{{Passive skill box|Untiring}} '''Untiring''' is a notable Ascendancy passive skill for the Juggernaut that grants life regeneration and grants bonus life regeneration based on the amount of physical damage that was mitigated from hits. ==Mechanics== The prevented damage is the difference between the calculated damage before mitigation and the damage taken after all steps of mitigation if that difference is positive, including not just physical damage redu...")
 
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The keystone [[Divine Shield]] uses the same wording to regenerate energy shield instead.
The keystone [[Divine Shield]] uses the same wording to regenerate energy shield instead.
If the user also has [[Iron Reflexes]], any evasion rating bonus from the body armour (which gets converted to armour) will NOT be doubled.


Petrified Blood's damage spread mechanics do not count as mitigation, and therefore do not contribute to "prevented damage".<ref name="Q&A2021"></ref>
Petrified Blood's damage spread mechanics do not count as mitigation, and therefore do not contribute to "prevented damage".<ref name="Q&A2021"></ref>

Revision as of 03:32, 19 August 2022

Untiring
Ascendancy Notable Passive Skill
1.5% of Physical Damage prevented from Hits in the past
10 seconds is Regenerated as Life per second
40% increased Life Regeneration rate
[1]

Untiring is a notable Ascendancy passive skill for the Juggernaut that grants life regeneration and grants bonus life regeneration based on the amount of physical damage that was mitigated from hits.

Mechanics

The prevented damage is the difference between the calculated damage before mitigation and the damage taken after all steps of mitigation if that difference is positive, including not just physical damage reduction and Armour but also Block and Spell Suppression.[1] If the user takes more damage than the amount calculated before mitigation, it will not count as "negative" prevented damage.[2] Physical damage taken as another damage type will not be considered prevented physical damage.

The keystone Divine Shield uses the same wording to regenerate energy shield instead.

Petrified Blood's damage spread mechanics do not count as mitigation, and therefore do not contribute to "prevented damage".[3]

Version history

Version Changes
3.19.0
  • Added to the game.

References

  1. Mark_GGG (Oct 22, 2021). "Finally I can now take 105% of Damage from Blocked Hits.". Reddit.
  2. Mark_GGG (Oct 22, 2021). "Finally I can now take 105% of Damage from Blocked Hits.". Reddit.
  3. Community_Team (May 19, 2021). "Game Mechanics Q&A Answers". Official Forum.