Divine Beam: Difference between revisions
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.0.0 | {{Version history table row|3.0.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
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{{Version history table end}} | {{Version history table end}} | ||
[[Category:Debuffs]] | [[Category:Debuffs]] | ||
[[Category:Monster skills]] | [[Category:Monster skills]] |
Revision as of 02:09, 25 July 2022
Divine Beam
Debuff
You are taking fire damage the longer you are in the beam.
Divine Beam
Debuff
You are taking fire damage over time.
Divine Beam is a debuff from the monster skill of the same name. It is used by Innocence, God-Emperor of Eternity.
The debuff has two icons. The main one last longer and did not disappear immediately even you have left the beam.
See also
- Divine Flare, monster skill that also deals burning damage. The beam is vertical instead.
- Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical
Level: (1-20)
Cost: (3-5) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 45%Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.Deals (17-203) to (25-305) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Damages 5 nearby Enemies when you gain Stages
Beam deals 240% more Damage with Hits per Stage after the first
Beam deals 100% more Damage with Ailments per Stage after the first
Additional Effects From 1-20% Quality:
(1-20)% increased beam widthPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., player skill that deals physical and lightning damage by default
Version history
Version | Changes |
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3.0.0 |
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