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Divine Beam
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You are taking fire damage the longer you are in the beam.
You are taking fire damage over time.
Divine Beam is a debuff from the monster skill of the same name. It is used by Innocence, God-Emperor of Eternity.
The debuff has two icons. The main one last longer and did not disappear immediately even you have left the beam.
See also
Divine Flare, monster skill that also deals burning damage. The beam is vertical instead.
Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical
Level: (1-20)
Cost: (3-5) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased beam width1% of Physical Damage Converted to Cold DamageDeals (17-140) to (25-210) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Beam deals 100% more Damage with Hits per Stage after the first
Damages 5 nearby Enemies when you gain Stages
40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy
Beam deals 70% more Damage with Ailments per Stage after the first
50% less Damage while Channelling
Gains an additional Stage when Hitting a Rare or Unique EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, player skill that deals physical and lightning damage by default
Version history
| Version | Changes |
|---|---|
| 3.0.0 |
|

