Guide:Visual guide of stolen monster mods: Difference between revisions

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m (Fix life regeneration aura description)
(Inspiration Charge is not a monster mod....so did tailwind. Please don't mix up the buff from other source and bloated this list. also doubt the name is the correct name from the in-game buff icon. e.g. Fire Totem is the nemesis mod known as Ancestral Power)
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{{update|reason=version 3.18.0 removed all monster mod and replaced by Archnemesis mods. Some bloodline and nemesis mod became Archnemesis mods}}
{| class="wikitable sortable"
{| class="wikitable sortable"
! Icon
! Icon
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! Effects
! Effects
! Image
! Image
|-
| [[File:Inspiration Charges status icon.png]]
| Max [[Inspiration Charge]]s
|
* Skills deal (5-7)% more Elemental Damage per Inspiration Charge
* Skills have (6-8)% increased Critical Strike Chance per Inspiration Charge
* Players can only stack upto a maximum of 5 Inspiration Charges, there is no known way to increase this limit
| [[File:Headhunter inspiration charges.png|200px]]
|-
| [[File:Power Charge status icon.png]]
| Max [[Power Charge]]s
| {{#cargo_query: tables=generic_stats
|fields = stat_text
|where = name="Character" AND id LIKE "%power_charge%" AND id NOT LIKE "%max%"
|format = ul
}}
*By default players can stack upto 3 Power Charges, skill tree passive nodes need to be activated to unlock more
|
|-
| [[File:Endurance Charge status icon.png]]
| Max [[Endurance Charge]]s
| {{#cargo_query: tables=generic_stats
|fields = stat_text
|where = name="Character" AND id LIKE "%endurance_charge%" AND id NOT LIKE "%max%"
|format = ul
}}
*By default players can stack upto 3 Endurance Charges, skill tree passive nodes need to be activated to unlock more
|
|-
| [[File:Frenzy Charge status icon.png]]
| Max [[Frenzy Charge]]s
| {{#cargo_query: tables=generic_stats
|fields = stat_text
|where = name="Character" AND id LIKE "%frenzy_charge%" AND id NOT LIKE "%max%"
|format = ul
}}
*By default players can stack upto 3 Frenzy Charges, skill tree passive nodes need to be activated to unlock more
|
|-
| [[File:Tailwind status icon.png]]
| [[Tailwind]]
|
*Grants 8% increased movement and action speed.
|
|-
|-
| [[File:Soul Eater status icon.png]]
| [[File:Soul Eater status icon.png]]
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|-
|-
| [[File:Headhunter status icon.png]]
| [[File:Headhunter status icon.png]]
| Grasping Vines
| Grasping Vines (from {{c|nemesis|Vine Snare}} mod)
|
|
* Grasping Vines slow your enemies when you take a hit.
* Grasping Vines slow your enemies when you take a hit.
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|-
|-
| [[File:Headhunter status icon.png]]
| [[File:Headhunter status icon.png]]
| Lightning Retaliation
| ''Lightning Retaliation'' (from {{c|nemesis|Storm Herald}} mod)
|
|
* Lightning bolts strike at nearby enemies when you take damage.
* Lightning bolts strike at nearby enemies when you take damage.
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|-
|-
| [[File:Headhunter status icon.png]]
| [[File:Headhunter status icon.png]]
| Physical Projectile Retaliation
| ''Physical Projectile Retaliation'' (from {{c|nemesis|Light Bolt}} mod?)
|  
|  
* Physical projectiles strike at nearby enemies when you take damage.
* Physical projectiles strike at nearby enemies when you take damage.
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|-
|-
| [[File:Headhunter status icon.png]]
| [[File:Headhunter status icon.png]]
| Lightning Clone Retaliation
| ''Lightning Clone Retaliation'' (from {{c|nemesis|Lightning Mirage}} mod)
|  
|  
* A lightning clone of the player detonates itself into enemies when you take damage.
* A lightning clone of the player detonates itself into enemies when you take damage.
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|-
|-
| [[File:Headhunter status icon.png]]
| [[File:Headhunter status icon.png]]
| Fire Projectile
| ''Fire Projectile'' (from {{c|nemesis|Inferno Bolt}} mod?)
|
|
* Fires a projectile which deals Fire Damage when you take elemental damage.
* Fires a projectile which deals Fire Damage when you take elemental damage.
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|-
|-
| [[File:Headhunter status icon.png]]
| [[File:Headhunter status icon.png]]
| Fire Totem
| ''Fire Totem'' (from {{c|nemesis|Ancestral Power}} mod)
|
|
* Fire totems automatically appear around the player which deal Fire Damage to enemies that hit the barriers.
* Fire totems automatically appear around the player which deal Fire Damage to enemies that hit the barriers.
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|-
|-
| [[File:Headhunter status icon.png]]
| [[File:Headhunter status icon.png]]
| Summon Skeletons
| ''Summon Skeletons'' (from {{c|nemesis|Bringer of Bones}} mod)
|
|
* Skeletons automatically appear around the player which attack nearby enemies.
* Skeletons automatically appear around the player which attack nearby enemies.
| [[File:Headhunter summon skeletons.png|200px]]
| [[File:Headhunter summon skeletons.png|200px]]
|}
|}

Revision as of 09:50, 6 May 2022

This guide needs to be updated.

Reason: version 3.18.0 removed all monster mod and replaced by Archnemesis mods. Some bloodline and nemesis mod became Archnemesis mods

Please update this guide to reflect newly available information.

Icon Mod Name Effects Image
Soul Eater
  • 5% increased attack speed per Soul Eater stack
  • 5% increased cast speed per Soul Eater stack
  • 1% increased character size per Soul Eater stack
  • Players gain 1 Soul Eater stack per slain enemy while the buff is active
  • Players can gain upto a maximum of 50 Soul Eater stacks, increasing the player size substantially
Proximity Shield
  • Players cannot be hit by direct damage from enemies outside the shield.
Energy Shield Aura
  • Grants additional energy shield and increased energy shield recharge.
Resists Aura
  • Grants additional elemental resistances.
Speed Aura
  • Increases movement speed, attack speed and cast speed.
Life Regen Aura
  • Allies regenerate life.
Medium Physical Damage Aura
  • Causes nearby enemies to take more physical damage.
  • Increases the character size
Large Physical Damage Aura
  • Causes nearby enemies to take substantially more physical damage.
  • Substantially increases the character size
Accuracy and Crits Aura
  • Grants accuracy and critical strike chance.
File:Headhunter faster run icon.png Faster Run
  • Grants faster run speed and action speed.
Grasping Vines (from Vine Snare mod)
  • Grasping Vines slow your enemies when you take a hit.
Lightning Retaliation (from Storm Herald mod)
  • Lightning bolts strike at nearby enemies when you take damage.
Physical Projectile Retaliation (from Light Bolt mod?)
  • Physical projectiles strike at nearby enemies when you take damage.
Lightning Clone Retaliation (from Lightning Mirage mod)
  • A lightning clone of the player detonates itself into enemies when you take damage.
Elemental Thorns
  • Fires a projectile which deals damage of each element when you take elemental damage.
Physical Thorns
  • Fires a projectile which deals Physical Damage when you take elemental damage.
Fire Projectile (from Inferno Bolt mod?)
  • Fires a projectile which deals Fire Damage when you take elemental damage.
Fire Totem (from Ancestral Power mod)
  • Fire totems automatically appear around the player which deal Fire Damage to enemies that hit the barriers.
Summon Skeletons (from Bringer of Bones mod)
  • Skeletons automatically appear around the player which attack nearby enemies.