Deadeye (Ascendant passive): Difference between revisions

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| ascendancyclass        = Ascendant
| ascendancyclass        = Ascendant
| bonuses                =
| bonuses                =
* 30% chance of Projectiles Piercing
* Projectiles Pierce 2 additional Targets
* 30% increased Projectile Speed
* Projectiles gain Damage as they travel further, dealing up to 50% increased Damage to targets
* Skills fire an additional Projectile
* Skills fire an additional Projectile
* Attacks have 15% chance to cause Bleeding
* Projectiles gain Damage as they travel further, dealing up
to 30% increased Damage to targets
}}</onlyinclude>
}}</onlyinclude>


'''Deadeye''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Deadeye]] Ascendancy Class.
'''Deadeye''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Deadeye]] Ascendancy Class.


This passive grants [[projectiles]] a chance to [[pierce]] and grants them increased damage the further the projectile travels (Unlike [[Far Shot]], this grants ''Increased'' damage, not ''More'' damage). It also grants attacks a chance to apply [[bleeding]] on hit and causes skills with the "Projectile" keyword to fire an additional projectile.
This passive grants [[projectiles]] increased [[projectile speed]] and additional [[pierce]] targets, increased damage the further the projectile travels (Unlike [[Far Shot]], this grants ''Increased'' damage, not ''More'' damage), and causes skills with the "Projectile" keyword to fire an additional projectile.


==Version history==
==Version history==

Revision as of 14:13, 8 August 2017

Template:Passive

Deadeye is an Ascendancy passive skill for the Ascendant based on the Deadeye Ascendancy Class.

This passive grants projectiles increased projectile speed and additional pierce targets, increased damage the further the projectile travels (Unlike Far Shot, this grants Increased damage, not More damage), and causes skills with the "Projectile" keyword to fire an additional projectile.

Version history

Version Changes
3.0.0
  • Now grants Projectiles gain Damage as they travel further, dealing up to 50% increased Damage to targets (up from 30%).
  • The Deadeye also now grants 30% increased Projectile Speed, but no longer grants 15% chance to cause Bleeding with Attacks. As part of the Pierce rework, the Deadeye's 30% Pierce chance has become +2 Pierces.
2.3.0
  • Projectile pierce chance decreased from 50% to 30%.
  • Removed 20% increased Projectile Speed.
  • Added 15% chance to cause Bleeding on Hit with Attacks.
2.2.0
  • Added to the game.