Deadeye (Ascendant passive): Difference between revisions
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>OgreMages m (→Version history: Fall of Oriath) |
>ThemJohns No edit summary |
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| ascendancyclass = Ascendant | | ascendancyclass = Ascendant | ||
| bonuses = | | bonuses = | ||
* 30% | * Projectiles Pierce 2 additional Targets | ||
* 30% increased Projectile Speed | |||
* Projectiles gain Damage as they travel further, dealing up to 50% increased Damage to targets | |||
* Skills fire an additional Projectile | * Skills fire an additional Projectile | ||
}}</onlyinclude> | }}</onlyinclude> | ||
'''Deadeye''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Deadeye]] Ascendancy Class. | '''Deadeye''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Deadeye]] Ascendancy Class. | ||
This passive grants [[projectiles]] | This passive grants [[projectiles]] increased [[projectile speed]] and additional [[pierce]] targets, increased damage the further the projectile travels (Unlike [[Far Shot]], this grants ''Increased'' damage, not ''More'' damage), and causes skills with the "Projectile" keyword to fire an additional projectile. | ||
==Version history== | ==Version history== |
Revision as of 14:13, 8 August 2017
Deadeye is an Ascendancy passive skill for the Ascendant based on the Deadeye Ascendancy Class.
This passive grants projectiles increased projectile speed and additional pierce targets, increased damage the further the projectile travels (Unlike Far Shot, this grants Increased damage, not More damage), and causes skills with the "Projectile" keyword to fire an additional projectile.
Version history
Version | Changes |
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3.0.0 |
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2.3.0 |
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2.2.0 |
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