Version 0.8.9: Difference between revisions
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{{ | {{version | ||
| before = | | before = 0.8.8 | ||
| | | beforedate = August 5, 2011 | ||
| | | patch = 0.8.9 | ||
| | | patchdate = August ??, 2011 | ||
| | | after = 0.9.0 | ||
| afterdate = August ??, 2011 | |||
}} | |||
==Patch notes== | |||
These are the official patch notes for '''version 0.8.9''' released by Grinding Gear Games. | |||
===Bug Fixes=== | ===Bug Fixes=== | ||
*Fixed a client crash that occurs if you enter an area when a monster or player is holding an item and has a visible buff. This commonly occured during multiplayer play. | *Fixed a client crash that occurs if you enter an area when a monster or player is holding an item and has a visible buff. This commonly occured during multiplayer play. | ||
*Fixed the implicit mod on [[Belts|Ornate Belts]] to work properly. | *Fixed the implicit mod on [[Belts|Ornate Belts]] to work properly. | ||
*Fixed a bug with [[Viper Strike]] related to the range check. | *Fixed a bug with [[Viper Strike]] related to the range check. | ||
===Balance=== | ===Balance=== | ||
*Changed how requirements work - now [[weapons]] and [[Equipment#Armour|armours]] have level requirements and somewhat lower [[attribute]] requirements. It's easier for characters to use items from adjacent [[classes]] with only a few points in the relevant [[passives]]. This is an experiment to see if it helps build variety. Future changes to promote character class personality/specialisation will be made. | *Changed how requirements work - now [[weapons]] and [[Equipment#Armour|armours]] have level requirements and somewhat lower [[attribute]] requirements. It's easier for characters to use items from adjacent [[classes]] with only a few points in the relevant [[passives]]. This is an experiment to see if it helps build variety. Future changes to promote character class personality/specialisation will be made. | ||
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*Made +[[armour]]%, +[[evasion]]% and +[[energy shield]]% mods a lot larger. | *Made +[[armour]]%, +[[evasion]]% and +[[energy shield]]% mods a lot larger. | ||
*Reduced damage of [[Shock Nova]] by 20%. | *Reduced damage of [[Shock Nova]] by 20%. | ||
Revision as of 11:58, 30 October 2013
Lua error: bad argument #2 to 'formatDate': invalid timestamp 'August ??, 2011'.
Patch notes
These are the official patch notes for version 0.8.9 released by Grinding Gear Games.
Bug Fixes
- Fixed a client crash that occurs if you enter an area when a monster or player is holding an item and has a visible buff. This commonly occured during multiplayer play.
- Fixed the implicit mod on Ornate Belts to work properly.
- Fixed a bug with Viper Strike related to the range check.
Balance
- Changed how requirements work - now weapons and armours have level requirements and somewhat lower attribute requirements. It's easier for characters to use items from adjacent classes with only a few points in the relevant passives. This is an experiment to see if it helps build variety. Future changes to promote character class personality/specialisation will be made.
- Reset all passive skill points.
- Changed monster composition so that many monsters are substantially easier to kill and more numerous (for example, Scavengers or Spawn). This means that there's a greater variety of monster difficulty in areas, so that the player always has some enemies they can kill rapidly.
- Made monkeys only flee on death of kin 50% of the time.
- Made +armour%, +evasion% and +energy shield% mods a lot larger.
- Reduced damage of Shock Nova by 20%.