Imperial Maul: Difference between revisions
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>BotK2 (Switching to base item template) |
>BotK2 (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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{{Base item | {{Base item | ||
|rarity | |rarity = Normal | ||
|name | |name = Imperial Maul | ||
|class | |class = Two Hand Maces | ||
|size_x | |size_x = 2 | ||
|size_y | |size_y = 4 | ||
|drop_level | |drop_level = 65 | ||
|drop_rarities | |drop_rarities = Normal, Magic, Rare, Unique | ||
|tags | |tags = mace, two_hand_weapon, twohand, weapon, default | ||
|metadata_id | |metadata_id = Metadata/Items/Weapons/TwoHandWeapons/TwoHandMaces/TwoHandMace18 | ||
|implicit1 | |implicit1 = StunDurationImplicitMace1 | ||
|purchase_cost_normal1_name | |purchase_cost_normal1_name = Orb of Transmutation | ||
|purchase_cost_normal1_amount | |purchase_cost_normal1_amount = 3 | ||
|purchase_cost_magic1_name | |purchase_cost_magic1_name = Orb of Alteration | ||
|purchase_cost_magic1_amount | |purchase_cost_magic1_amount = 4 | ||
|purchase_cost_rare1_name | |purchase_cost_rare1_name = Chaos Orb | ||
|purchase_cost_rare1_amount | |purchase_cost_rare1_amount = 3 | ||
|purchase_cost_unique1_name | |purchase_cost_unique1_name = Chaos Orb | ||
|purchase_cost_unique1_amount | |purchase_cost_unique1_amount = 8 | ||
|required_level | |required_level = 65 | ||
|required_strength | |required_strength = 212 | ||
|critical_strike_chance | |critical_strike_chance = 5 | ||
|attack_speed | |attack_speed = 1.2 | ||
|physical_damage_min | |physical_damage_min = 74 | ||
|physical_damage_max | |physical_damage_max = 111 | ||
| | |weapon_range = 11 | ||
}} | }} | ||
Revision as of 01:40, 28 September 2018
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..
Imperial Maul is a two-handed mace base type.
Unique versions
Item | |
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TidebreakerTidebreaker Imperial MaulTwo Hand Mace Physical Damage: (172-182) to (493-528) Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 65, 212 Str10% increased StrengthSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun +40 to Intelligence Adds (70-80) to (340-375) Physical Damage 10% increased Physical Damage per Endurance Charge (20-30)% reduced Enemy Stun Threshold with this WeaponThe sea strikes the rock relentlessly. Whether in one day or in ten thousand years, eventually the rock will crumble, and the Brine King's domain will grow. | 65 |
Legacy variants
Imperial Maul has a legacy variant.
Version discontinued | Stats Compare each legacy variant to the current variant.
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2.6.0 | 20% increased Stun Duration on Enemies |
Version history
Version | Changes |
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2.6.0 |
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2.0.0 |
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