Hits can't be evaded: Difference between revisions

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* {{sl|Vigilant Strike}}
* {{sl|Vigilant Strike}}


===Items===
===Masters===
* [[Vagan]]'s signature mod
* [[Vagan]]'s signature mod
* {{il|Kongor's Undying Rage}}
 
* {{il|Lioneye's Glare}}
===Unique items===
* {{il|Lycosidae}}
{{Query unique items
* {{il|Ornament of the East}}
|extra_conditions=[[Has subobject.Has stat id::~*always*hit*]]
* {{il|Reaper's Pursuit}}
|large=1
* {{il|The Tempestuous Steel}}  
|level=1
|stat=1
|q_sort=Has item class, Has name
}}


==References==
==References==

Revision as of 16:32, 25 December 2016

Hits can't be evaded (and its variations) is a modifier that can be found on weapons, active and passive skills. It makes attacks ignore attacker's accuracy and target's evasion, for an effective 100% chance to hit a target.

Since accuracy and evasion are ignored, a hit that is rolled critical will not be checked to determine if the critical is evaded or not.[1] This means that the modifier is strong for critical builds, which are usually suffering a lot from poor accuracy, through the double chances to hit check.

Sources

Passive skills

Skill gems

Masters

Unique items

#invoke: Item table

References

  1. Mark_GGG (February 18, 2013). "Reaper's Pursuit: Can enemies still "evade" critical strikes?". Official Path of Exile Forums. Retrieved June 14, 2014.