Dodge: Difference between revisions
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{{Distinguish|Evasion}} | {{Distinguish|Evasion}} | ||
Dodge is a chance to avoid incoming damage and negative effects, provided exclusively from the [[Acrobatics]] keystone, and its subsequent [[Acrobatics Improvement]] nodes. It is rolled separately from Evasion, and is rolled before [[Block]]. | Dodge is a chance to avoid incoming damage and negative effects, provided exclusively from the [[Acrobatics]] keystone, and its subsequent [[Acrobatics Improvement]] nodes. It is rolled separately from Evasion, and is rolled before [[Block]]. The Chance to Dodge is a pseudo-random roll made per attack, and not entropy-based like Evasion. | ||
==Passives== | ==Passives== |
Revision as of 13:27, 14 March 2013
Not to be confused with Evasion.
Dodge is a chance to avoid incoming damage and negative effects, provided exclusively from the Acrobatics keystone, and its subsequent Acrobatics Improvement nodes. It is rolled separately from Evasion, and is rolled before Block. The Chance to Dodge is a pseudo-random roll made per attack, and not entropy-based like Evasion.
Passives
There are passive skill nodes that grant additional chance to dodge either attacks or spells.
Icon | Name | Bonuses |
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File:Passive-acrobaticsimprovement.png | Acrobatics Improvement |
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File:Passive-keystone-acrobatics.png | Acrobatics |
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File:Passive-keystone-phaseacrobatics.png | Phase Acrobatics |
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