Champion (Ascendant passive): Difference between revisions

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| ascendancyclass        = Ascendant
| ascendancyclass        = Ascendant
| bonuses                =
| bonuses                =
* 20% chance to Fortify on Melee hit
* 10% chance to Fortify on Melee hit
* 20% chance to Taunt on Hit
* Enemies you Taunt take 10% increased Damage
* You and nearby Allies have 30% increased damage while you have Fortify
* 25% chance to Taunt on Hit
* 5% reduced Damage taken from Taunted Enemies
* Your Hits permanently Intimidate Enemies that are on Full Life
* You and nearby Allies have 8% increased Movement Speed
}}</onlyinclude>
}}</onlyinclude>


'''Champion''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Champion]] Ascendancy Class.
'''Champion''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Champion]] Ascendancy Class.


This passive grants a chance to gain [[Fortify]] on Melee hit, a chance to [[taunt]] on hit, increased damage to you and nearby allies while you have Fortify, and damage reduction against taunted enemies.
This passive grants a chance to gain [[Fortify]] on Melee hit, a chance to [[taunt]] on hit, and grants increased [[movement speed]] to you and nearby allies. Additionally, your hits [[Intimidate]] enemies at full life permanently, causing them to take increased attack damage, and causes enemies taunted by you to take increased damage.


==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|3.2.0}}
* Modifiers changed. Old mods are listed below:
** {{c|mod|20% chance to Fortify on Melee hit}}
** {{c|mod|20% chance to Taunt on Hit}}
** {{c|mod|You and nearby Allies have 30% increased damage while you have Fortify}}
** {{c|mod|5% reduced Damage taken from Taunted Enemies}}
{{VersionHistoryRow|3.0.0}}
{{VersionHistoryRow|3.0.0}}
* Now grants 20% chance to Fortify on Melee Hit (up from 10%), 30% increased Damage for you and nearby Allies while you have Fortify (up from 15%) and 5% reduced Damage taken from Taunted Enemies (up from 4%).
* Now grants 20% chance to Fortify on Melee Hit (up from 10%), 30% increased Damage for you and nearby Allies while you have Fortify (up from 15%) and 5% reduced Damage taken from Taunted Enemies (up from 4%).

Revision as of 01:16, 28 February 2018

Template:Passive

Champion is an Ascendancy passive skill for the Ascendant based on the Champion Ascendancy Class.

This passive grants a chance to gain Fortify on Melee hit, a chance to taunt on hit, and grants increased movement speed to you and nearby allies. Additionally, your hits Intimidate enemies at full life permanently, causing them to take increased attack damage, and causes enemies taunted by you to take increased damage.

Version history

Version Changes
3.2.0
  • Modifiers changed. Old mods are listed below:
    • 20% chance to Fortify on Melee hit
    • 20% chance to Taunt on Hit
    • You and nearby Allies have 30% increased damage while you have Fortify
    • 5% reduced Damage taken from Taunted Enemies
3.0.0
  • Now grants 20% chance to Fortify on Melee Hit (up from 10%), 30% increased Damage for you and nearby Allies while you have Fortify (up from 15%) and 5% reduced Damage taken from Taunted Enemies (up from 4%).
2.2.0
  • Added to the game.