Attack speed: Difference between revisions

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Current '''Basic Passives''' affecting Attack Speed are:
Current '''Basic Passives''' affecting Attack Speed are:
*Weapon/Wielding Specific:
*Weapon/Wielding Specific:
**Increased Attack Speed (3%, 4%, 6%)
**Increased Attack Speed (2%,3%, 4%, 6%)
**Increased [[One-Handed]] and [[Two-Handed]] Attack Speed
**Increased [[One-Handed]] and [[Two-Handed]] Attack Speed
**Increased [[Dual-Wielding]] Attack Speed
**Increased [[Dual-Wielding]] Attack Speed
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Current '''Major Passives''' Affecting Attack Speed
Current '''Major Passives''' Affecting Attack Speed
*+20 Dexterity Bundle:
*+20 Dexterity Bundle:
**Acceleration
**Acceleration - 12% Increase
**Finesse
**Finesse - 4% Increase


*15% Increase:
*15% Increase:

Revision as of 23:49, 4 July 2012

Attack speed affects how many attacks you can make per second. Skills and Weapons each have their own implicit attack speeds. In general, weapons with dexterity requirements generally have higher attack speeds (i.e. Bows, Daggers) and weapons with strength requirements have lower attack speeds (i.e. Staves, Maces). Passives can increase your attack speed.

Spells use Cast Speed in place of Attack Speed.

Passives

Current Basic Passives affecting Attack Speed are:

Current Major Passives Affecting Attack Speed

  • +20 Dexterity Bundle:
    • Acceleration - 12% Increase
    • Finesse - 4% Increase
  • 15% Increase:
    • Berserking