Immortal Syndicate: Difference between revisions
>Molldust (→Safehouse crafting: notes) |
>Molldust (→Safehouse crafting: notes) |
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Revision as of 17:54, 24 December 2018
The Immortal Syndicate is the center point of the Betrayal league expansion. They are a mysterious organisation that Jun Ortoi is investigating. The player must neutralize the Syndicate members residing in the zone, then interrogate them for intelligence on their stronghold and leader, or bargain with them in different ways. Syndicate members can drop Veiled items, and strongholds can contain various rewards that depend on the players chosen path.
Mechanics
Members
The Immortal Syndicate consists of the Syndicate Mastermind and a roster consists of up to 15 out of 18 possible members:
- Aisling Laffrey, The Silent Butcher
- Cameria the Coldblooded
- Catarina, Master of Undeath
- Elreon, Light's Judge
- Gravicius Reborn
- Guff "Tiny" Grenn
- Haku, Warmaster
- Hillock, the Blacksmith
- It That Fled
- Janus Perandus
- Korell Goya, Son of Stone
- Leo, Wolf of the Pits
- Riker Maloney, Midnight Tinkerer
- Rin Yuushu
- Thane Jorgin the Banished
- Tora, the Culler
- Vagan, Victory's Herald
- Vorici, Silent Brother
Gravicius is available at zone level 30 or higher and Rin is available at maps.
Investigation Board
Each known Syndicate member on the board will display the following: Rank, Task, and Items.
Ranks are indicated by the number of stars on the top right, going up to 3 stars. Higher ranks give greater rewards, but also makes them tougher by giving them additional items. Rank can be raised by killing them, while interrogating them lowers it. A member must have at least 1 star in order to be assigned to a division and have their reward appear at the safehouse. If a member's rank falls to 0, they will become unassigned.
Tasks are indicated by the text on the bottom. These tasks depend on which division the member is located in. This indicates their reward at the safehouse.
Members can have items attached to them. This simply indicates additional modifiers they are given when fighting them. Higher ranked members are more likely to have more items on them.
The board will also show the relationship between Syndicate members. Trusted members are more likely to assist them in combat, while rivals are more likely to attack or betray them instead.
Each division has a leader, who are less likely to spawn outside of the safehouse while positioned. If the leader loses their rank via negotiations by other members or gets interrogated for information on the Mastermind, they will be replaced with someone else.
Encounter
The Immortal Syndicate is divided into four divisions: Fortification, Transportation, Research, and Intervention. The player must defeat the Syndicate member(s) that are present in the zone. Once all members have been defeated, they can be handled in one of two presented options. If multiple members are present, the options may change depending on the order. It is also possible to not do anything with the member if their options are undesirable, although there will be no experience gain nor items from killing them.
Possible options are followed:
- Interrogate: Imprison the member and gather information on their division over the next three encounters. They will be removed from the spawn table for the next 3 encounters while being interrogated. Interrogating lowers the rank of the member. Up to 3 members can be interrogated at once.
- Execute: Kill the member and raise their rank. If their rank was 0 at the time, they will be assigned to the division of whoever they were assisting currently. This option is always available if three members are present.
- Betray: Sabotage another member in some way. This option is only available while there are two members and are not already rivals.
- Bargain: Gain a reward of some kind. This option only shows up when only one member is present.
Outcomes
The following outcomes are possible from Bargain:
- Gain Intelligence on a division
- Become trusted with another member
- Switch divisions with another member
- Raise rank of another member
- Leave the Immortal Syndicate; they will be replaced with someone else
- Immediately complete all interrogations: remaining Intelligence is gained, prisoners are released, and their ranks reduced by 1
- Destroy all items on members in their division
- Remove all rivalries
- Drop currency, map, veiled item, unique item, or scarab
The following outcomes are possible from Betray:
- Gain Intelligence on a division or Mastermind
- Become the new leader of their division, reduce rank of former leader
- Remove another member from the Immortal Syndicate; they will be replaced with someone else
- Rank up themselves up to 2 times, while removing the rank of another
- Destroy all items on members of another division
- Raise rank of all members of their division and lower rank of another
Rewards
Once intelligence in a faction reaches 100% it's possible to raid their safehouse. Talk to Jun in the hideout and investigate a safehouse to open 6 portals to the safehouse. If you do not raid within a few turns, Intelligence will drop down to 90%.
When raiding a Syndicate Safehouse, the Safehouse leader and all his/her subordinates will defend it. Once they are defeated, the 'living quarters' are unlocked. The 'living quarters' consist of rooms with Safehouse Stashes that contain loot depending on which members were stationed in the division raided. Certain members will have special crafting benches rather than Stashes in their rooms. The Safehouse leader's room will contain two chests or crafting benches instead of one. The notes on the syndicate pages will give a hint on what reward can be expected See the below table for both the hints and the exact reward.
You will only be able to Interrogate the safehouse leader. Interrogating the safehouse leader gives information on the Syndicate Mastermind.
Regular
Agent | Transportation | Fortification | Research | Intervention |
---|---|---|---|---|
Aisling | Smuggling Veiled Weapons | Preserving Veiled Armours | Extracting Veiled Magic | Pilfering Veiled Equipment |
Chest(s) with double veiled mods weapon. | Chest(s) with double veiled mods armor. | Bench adds veiled mod(s) to rare items. | Chest(s) with double veiled mods jewellery. | |
Cameria | Smuggling Timeworn Uniques | Sheltering Harbinger Orbs | Fabricating Sextants | Pillaging Sulphite Scarabs |
Chest with a random League-specific unique item | Chest with a few Harbinger Orbs | Chest containing Cartographer's Sextants | Sulphite Scarab | |
Elreon | Escorting Unique Weaponry | Safeguarding Unique Armour | Manufacturing Unique Forgeries | "Reappropriating" Reliquary Scarabs |
Unique Weapons | Unique Armour pieces | Chest with unique Jewellery & Flasks | Chest with a Reliquary Scarab | |
Gravicius | Laundering Divination Card Collections | Amassing Divination Cards | Trialing Divination Card Metamorphosis | Acquiring Divination Scarab "Donations" |
Chest with a full Divination Card set | Random assortment of Divination Cards | Bench that swaps one Divination Card with another | Divination Card Scarab | |
Guff | Wagering on Item Worth | Betting on Item Outcomes | Investigating Item Odds | Gambling with Item Properties |
Crafting bench containing: 1 alchemy/ 200 Chaos orb / 6 exalted / 20 divine / 20 blessed orb / 1 vaal orb. Timer of 8, 12 or 18 seconds based on rank. | Crafting bench containing: 20 orb of scouring / (5x) 4 essences (random) / 20 exalted orb / 1 vaal orb. Timer of 8, 12 or 18 seconds based on rank. | Crafting bench containing: 1 orb of alchemy / 100 annulment orb / 100 exalted orb / 5 divine orb / 5 blessed orb / 1 vaal orb. Timer of 8, 12 or 18 seconds based on rank. | Crafting bench containing: 1 Transmutation Orb / 1 regal orb / 100 augmentation orb / 200 alteration orb / 3 exalted orb / 20 divine orb / 1 vaal orb. Timer of 8, 12 or 18 seconds based on rank. | |
Haku | Escorting Transportation of Goods | Hoarding Strongboxes | Honing Item Condition | Stealing Strongbox Scarabs |
Chest with a few random rare items | Random strongbox instead of normal stash | Chest containing armors/weapons with quality | Chest with an Ambush Scarab | |
Hillock | Escorting Personal Weaponsmithing Equipment | Guarding Fine Armorsmithing Equipment | Glassblowing (Impressive Lung Capacity!) | Plundering Fine Cartography Equipment |
Bench changes an Weapon's quality to 21-30 | Bench changes an Armour's quality to 21-30 | Bench changes a Flask's quality to 21-30 | Bench changes a Map's quality to 35 | |
It That Fled | Transporting Breach Splinters | Stockpiling Abyss Jewels | Enriching Breachstones | Looting Breach Scarabs |
Chest containing Breach splinters | Chest with Abyss Jewels | Upgrades a breachstone to a higher monster level | Chest with a Breach Scarab | |
Janus | Transporting Quality-Modifying Currency | Accumulating Currency Shards (Pathetic!) | Securing Familial Coins (Fool!) | "Finding" Perandus Scarabs (Traitor!) |
Whetstones, Armourer's Scrap | Chest contains several stacks of currency shards | Chest with Perandus coins & a chance for Cadiro to be present | Chest with a Perandus Scarab | |
Jorgin | Carrying Talismans on Pilgrimage | Channeling the First Ones | Imbuing Amulets with Talismanic Power | Seizing Bestiary Scarabs |
Chest with a few rare Talismans | Chest with Rare items with Aspect skills on them | Upgrades any amulet to Talisman up to tier 3. | Chest with a Bestiary Scarab | |
Korell | Smuggling Essences | Assembling Fragments | Examining Fossils | Snatching Elder Scarabs |
Chest with Essences | Chest containing map fragments, including Shaper and Alluring Abyss fragments | Chest with a few fossils | Chest with an Elder Scarab | |
Leo | Relocating Silver Coin Stash | Banking Currency (Winnings?) | Testing Implicit Item Limits | Claiming Torment Scarabs |
4-14 Silver Coins | Chest with 2-5 currency orbs | Use Blessed>Divine>Exalt on an item | Chest with a Torment Scarab | |
Riker | Rigging Item Selections (Likes Contraptions!) | Protecting Items from Theft (Paranoid?) | Creating Item Conundrums | Boobytrapping Stashes |
Chest with a selection of currency stacks. Choose one in 8 seconds | Chest with a selection of unique items, you can pick one but have to choose within 8 seconds | One veiled rare. | Chest with a selection of divination cards, you can pick one but have to choose within 8 seconds | |
Rin | Guiding Maps Between Locations | Securing Rare Maps | Cataloguing Unique Maps | Swiping Cartography Scarabs |
Chest with several Normal maps | Chest with a few Rare maps | Chest with one unique map | Chest with a Cartography Scarab | |
Tora | Creating Timed Item Traps (Careful!) | Enchanting Gloves/Boots/Helmets | Exposing Gems to Combat | Hunting for Harbinger Scarabs |
8 second timed chest contains random Currency, Divination Cards, Uniques and ilvl 100 Veiled Rare Items | Chest with a few labyrinth-enchanted items | Adds a large amount of experience to a gem. Experience gained over the cap of the current gem level experience bar will be lost. | Chest with 1-3 Harbinger Scarabs | |
Vagan | Relocating his Rare Weapons | Patrolling Rare Armour Cache | Fabricating Rare Jewellery | Selectively Stealing Rare Jewels |
Chest containing weapons of varying rarity | Chest with Rare Armours | Chest with one or more rare jewellry items | Chest with a few rare Jewels | |
Vorici | Smuggling High-quality Gems | Stowing Socket-Modifying Orbs | Forging Gem-Agnostic Sockets | Thieving Shaper Scarabs |
Chest contains random quality Vaal Gems | Chest contains jeweller, chromatic and fusing orbs | Bench that recolors 1-3 sockets to white. | Chest with a Shaper Scarab |
Safehouse crafting
Notes:
- Corrupted items cannot be crafted.
- The quality can be enhanced on unidentified items.
Job type | Target | Rank/Tier | Mission | |
---|---|---|---|---|
Research | Aisling | Sergeant | Add a Veiled Mod to a Rare item | |
Research | Aisling | Lieutenant | Add a Veiled Mod to a Rare item, with a low chance of adding a second Veiled Mod | |
Research | Aisling | Captain | Add a Veiled Mod to a Rare item, with a chance of adding a second Veiled Mod | |
Research | It That Fled | Sergeant | Modify a Breachstone, making it more challenging and rewarding | |
Research | It That Fled | Lieutenant | Modify a Breachstone, making it more challenging and rewarding | |
Research | It That Fled | Captain | Modify a Breachstone, making it more challenging and rewarding | |
Research | Gravicius | Sergeant | Swap a Divination Card with a new random one | |
Research | Gravicius | Lieutenant | Swap a Divination Card with a new random one | |
Research | Gravicius | Captain | Swap a Divination Card with a new random one | |
Intervention | Hillock | Sergeant | Modify a Map's quality to 25% | |
Intervention | Hillock | Lieutenant | Modify a Map's quality to 30% | |
Intervention | Hillock | Captain | Modify a Map's quality to 35% | |
Fortification | Hillock | Sergeant | Modify a Armour Piece's quality to 24% | |
Fortification | Hillock | Lieutenant | Modify a Armour Piece's quality to 26% | |
Fortification | Hillock | Captain | Modify a Armour Piece's quality to 28% | |
Transportation | Hillock | Sergeant | Modify a Weapon's quality to 24% | |
Transportation | Hillock | Lieutenant | Modify a Weapon's quality to 26% | |
Transportation | Hillock | Captain | Modify a Weapon's quality to 28% | |
Research | Hillock | Sergeant | Modify a Flask's quality to 22% | |
Research | Hillock | Lieutenant | Modify a Flask's quality to 24% | |
Research | Hillock | Captain | Modify a Flask's quality to 26% | |
Research | Leo | Sergeant | Randomises the numeric values of the Implicit Modifiers of an item | |
Research | Leo | Lieutenant | Randomises the numeric values of the Random Modifiers of an item | |
Research | Leo | Captain | Enchants a Rare item with a new Random Modifier | |
Research | Jorgin | Sergeant | Transform a non-unique Amulet into a Tier 1 Talisman | |
Research | Jorgin | Lieutenant | Transform a non-unique Amulet into a Tier 2 Talisman | |
Research | Jorgin | Captain | Transform a non-unique Amulet into a Tier 3 Talisman | |
Research | Tora | Sergeant | Add 20m experience to a Gem | |
Research | Tora | Lieutenant | Add 70m experience to a Gem | |
Research | Tora | Captain | Add 200m experience to a Gem | |
Research | Vorici | Sergeant | Modify an item to have 1 White Socket | |
Research | Vorici | Lieutenant | Modify an item to have 1-2 White Sockets | |
Research | Vorici | Captain | Modify an item to have 1-3 White Sockets |
Version history
Version | Changes |
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3.5.0 |
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