Dodge: Difference between revisions

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Revision as of 11:53, 1 December 2015

Not to be confused with Evasion.

Dodge is a chance to avoid a damaging hit. The Chance to Dodge is a pseudo-random roll made per attack/cast, it is not entropy-based like Evasion. Dodge is capped at 75% and is rolled before Block.

Mechanics

There are two types of dodge:

Related Unique Items

Equipment

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Jewels

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Skills

Passives

There are passive skill nodes that grant additional chance to dodge either attacks or spells.

Template:Passive table