|help_text = Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
|help_text = Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
|map_tier = 14
|map_tier = 14
|map_guild_character = ®
|map_guild_character = ®
|map_area_id = MapAtlasMineralPools
|map_area_id = MapAtlasMineralPools
|map_area_level = 81
|map_series = Atlas of Worlds
|release_version = 2.4.0
|map_area_level = 81
}} is an outdoor version of [[The Submerged Passage]].
|inventory_icon = Mineral Pools Map (Atlas of Worlds)
|drop_enabled = False
|release_version = 2.4.0
}}
'''Mineral Pools Map (Atlas of Worlds)''' is a [[map]] base item. Since [[version 3.1.0]] ([[War for the Atlas]]), the item became a [[legacy variant]] of {{il|page=Mineral Pools Map (War for the Atlas)}}.
The map area is an outdoor version of [[The Submerged Passage]].
'''Map Type''': Outdoors
'''Map Type''': Outdoors
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|}
|}
==Vendor==
{{Map item drops}}
* Produced by three {{il|page=Lair Map|name=Lair Maps}} or three {{il|page=Shaped Pier Map|name=Shaped Pier Maps}}.
* Three {{il|page=Mineral Pools Map|name=Mineral Pools Maps}} yield one {{il|page=Abyss Map}}.
==Divination cards==
{{Item acquisition}}
The following [[divination card]]s can drop in this area:
* {{il|The Gambler}}
* {{il|The Lover}}
* {{il|The Siren}}
* {{il|Lysah's Respite}}
==Version History==
{{Item unique versions}}
{{VersionHistoryTable}}
{{VersionHistoryRow|2.4.0}}
{{#lst:Mineral Pools Map|version history}}
* We've added thirty new maps and dozens of new map bosses.
|}
Latest revision as of 15:30, 30 May 2024
Mineral Pools MapMap Level: 81 Map Tier: 14 Guild Character: ®Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition Drop disabled Drop level: 81Vendor Offer 1x Scroll FragmentMetadata Item class: Map Metadata ID: Metadata/Items/Maps/MapAtlasMineralPools
Mineral Pools Map (Atlas of Worlds) is a map base item. Since version 3.1.0 (War for the Atlas), the item became a legacy variant of Mineral Pools MapMineral Pools MapMap Level: 75 Map Tier: 8 Guild Character: {Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once..
The LoverThe Lover2Jewellery Item Level:79"I wanted to give you three things. I've given you my eternal love. I've sung to you my most beautiful song. I'd have given you the moon last, but it couldn't be found. I hope you'll accept this instead."
23
The SirenThe Siren7The Whispering Ice CorruptedAt the beck and call of The Siren's hand, winter ravages the trembling land, and the weight of ice that binds will break the strongest of minds.
The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano.
The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano.
The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
Many map bosses have also shifted around. Some have been retired and replaced!
The map boss Merveil, the Reflection was replaced by Shock and Horror; mini-bosses Heir of Storm and Heir of Flame are removed from the map. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.