Wrecking Ball: Difference between revisions

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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.16.0}}
{{Version history table row|3.19.0|
* The two small Passive Skills prior to the Wrecking Ball Notable now provide "Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments" (previously 10%), to match the increased Physical Damage with Two Handed Weapons also provided.
}}
{{Version history table row|3.16.0|
''Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.''
''Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.''
*(Undocumented):
* {{Undocumented}}
**Now grants {{c|mod|Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments}} (up from 20%).
**Now grants {{c|mod|Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments}} (up from 20%).
**Now grants {{c|mod|40% increased Stun Duration with Two Handed Melee Weapons on Enemies}} (up from 20%).
**Now grants {{c|mod|40% increased Stun Duration with Two Handed Melee Weapons on Enemies}} (up from 20%).


{{Version history table row|3.11.0}}
}}
{{Version history table row|3.11.0|
''Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.''
''Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.''
*(Not in patch notes):<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2873767|title=All Notables and Keystones in Path of Exile: Harvest|author=Bex_GGG|date=June 17, 2020|accessdate=November 7, 2021|publisher=Official Path of Exile forums}}</ref>
* {{Undocumented}}:<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2873767|title=All Notables and Keystones in Path of Exile: Harvest|author=Bex_GGG|date=June 17, 2020|accessdate=November 7, 2021|publisher=Official Path of Exile forums}}</ref>
**Now grants {{c|mod|Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments}}.
**Now grants {{c|mod|Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments}}.


{{Version history table row|3.10.0}}
}}
*(Undocumented):
{{Version history table row|3.10.0|
* {{Undocumented}}
**No longer grants {{c|mod|20% increased damage with Two Handed Weapons}}.
**No longer grants {{c|mod|20% increased damage with Two Handed Weapons}}.
**No longer grants {{c|mod|20% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon}}.
**No longer grants {{c|mod|20% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon}}.


{{Version history table row|3.7.0}}
}}
{{Version history table row|3.7.0|
''We've changed virtually every weapon cluster to some degree.''
''We've changed virtually every weapon cluster to some degree.''
*(Undocumented):
* {{Undocumented}}
**Now grants {{c|mod|20% increased damage with Two Handed Weapons}}.
**Now grants {{c|mod|20% increased damage with Two Handed Weapons}}.
**Now grants {{c|mod|20% increased Stun Duration with Two Handed Melee Weapons on Enemies}}.
**Now grants {{c|mod|20% increased Stun Duration with Two Handed Melee Weapons on Enemies}}.
**No longer grants {{c|mod|20% increased Physical Damage with Two Handed Melee Weapons}}.
**No longer grants {{c|mod|20% increased Physical Damage with Two Handed Melee Weapons}}.


{{Version history table row|3.0.0}}
}}
{{Version history table row|3.0.0|
''All weapon passive skill clusters except those for wands and staves now grant some increased Damage with ailments from Attacks.''
''All weapon passive skill clusters except those for wands and staves now grant some increased Damage with ailments from Attacks.''
*Now grants {{c|mod|20% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon}}.
*Now grants {{c|mod|20% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon}}.


{{Version history table row|1.3.0}}
}}
{{Version history table row|1.3.0|
* Physical damage increased from 15% to 20%.
* Physical damage increased from 15% to 20%.
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
* Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
* Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.


{{Version history table row|1.2.0}}
}}
{{Version history table row|1.2.0|
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
|}
}}
{{Version history table end}}


==References==
==References==
{{reflist}}
{{reflist}}

Latest revision as of 02:10, 13 March 2023

Wrecking Ball
Notable Passive Skill
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
10% increased Attack Speed with Two Handed Melee Weapons
40% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]

Wrecking Ball is a notable passive skill that grants increased physical damage, stun duration and attack speed with two-handed melee weapons.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilTeal OilOpalescent OilWrecking Ball
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
10% increased Attack Speed with Two Handed Melee Weapons
40% increased Stun Duration with Two Handed Melee Weapons on Enemies

Version history

Version Changes
3.19.0
  • The two small Passive Skills prior to the Wrecking Ball Notable now provide "Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments" (previously 10%), to match the increased Physical Damage with Two Handed Weapons also provided.
3.16.0

Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments (up from 20%).
    • Now grants 40% increased Stun Duration with Two Handed Melee Weapons on Enemies (up from 20%).


3.11.0

Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]:[1]
    • Now grants Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments.


3.10.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants 20% increased damage with Two Handed Weapons.
    • No longer grants 20% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon.


3.7.0

We've changed virtually every weapon cluster to some degree.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 20% increased damage with Two Handed Weapons.
    • Now grants 20% increased Stun Duration with Two Handed Melee Weapons on Enemies.
    • No longer grants 20% increased Physical Damage with Two Handed Melee Weapons.


3.0.0

All weapon passive skill clusters except those for wands and staves now grant some increased Damage with ailments from Attacks.

  • Now grants 20% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon.


1.3.0
  • Physical damage increased from 15% to 20%.
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.


1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.

References

  1. Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile forums. Retrieved November 7, 2021.