Lethality: Difference between revisions
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{{Passive skill box|Lethality}} | {{Passive skill box|Lethality}} | ||
'''Lethality''' is a [[notable passive skill]] that grants | '''Lethality''' is a [[notable passive skill]] that grants additional [[critical strike chance]] and additional [[critical strike multiplier]] to [[Projectile|projectile attack skills]]. | ||
==Anointment== | ==Anointment== | ||
Line 15: | Line 15: | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.0. | {{Version history table row|3.16.0| | ||
* Critical Strike Multiplier with Bows | ''Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.'' | ||
{{Version history table row|2.2.0 | * {{Undocumented}} | ||
* Critical Strike Multiplier with Bows | **Now grants {{c|mod|Projectile Attack Skills have 50% increased Critical Strike Chance}}. | ||
{{Version history table row|1.3.0 | **Now grants {{c|mod|Projectile Attack Skills have +30% to Critical Strike Multiplier}}. | ||
* Critical | **No longer grants {{c|mod|+30% to Critical Strike Multiplier with Bows}}. | ||
{{Version history table row|1.2.0 | **No longer grants {{c|mod|16% increased Damage with Bows}}. | ||
**No longer grants {{c|mod|50% increased Critical Strike Chance with Bows}}. | |||
**No longer grants {{c|mod|16% increased Damage Over Time with Bow Skills}}. | |||
}} | |||
{{Version history table row|3.7.0| | |||
''We've changed virtually every weapon cluster to some degree.'' | |||
* {{Undocumented}} | |||
**No longer grants {{c|mod|16% increased Physical Damage with Bows}}. | |||
***Instead, it now grants {{c|mod|16% increased Damage with Bows}}. | |||
**No longer grants {{c|mod|+16% increased Damage with Ailments from Attack Skills while wielding a Bow}}. | |||
***Instead, it now grants {{c|mod|16% increased Damage Over Time with Bow Skills}}. | |||
}} | |||
{{Version history table row|3.0.0| | |||
''All weapon passive skill clusters except those for wands and staves now grant some increased Damage with ailments from Attacks.'' | |||
*Now grants {{c|mod|+16% increased Damage with Ailments from Attack Skills while wielding a Bow}}. | |||
*Now grants {{c|mod|+30% to Critical Strike Multiplier with Bows}} (down from 40%). | |||
}} | |||
{{Version history table row|2.2.0| | |||
*Now grants {{c|mod|+40% to Critical Strike Multiplier with Bows}} (up from 25%). | |||
}} | |||
{{Version history table row|1.3.0| | |||
*Now grants {{c|mod|+25% to Critical Strike Multiplier with Bows}} (down from 30%). | |||
}} | |||
{{Version history table row|1.2.0| | |||
* Lethality also grants physical damage and critical strike multiplier. | * Lethality also grants physical damage and critical strike multiplier. | ||
* The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted. | * The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted. | ||
}} | |||
{{Version history table end}} |
Latest revision as of 01:33, 12 March 2023
Lethality
Notable Passive Skill
Projectile Attack Skills have 50% increased Critical Strike Chance
Projectile Attack Skills have +30% to Critical Strike Multiplier [1]
Projectile Attack Skills have +30% to Critical Strike Multiplier [1]
Lethality is a notable passive skill that grants additional critical strike chance and additional critical strike multiplier to projectile attack skills.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Sepia Oil | Violet Oil | Silver Oil | Lethality | Projectile Attack Skills have 50% increased Critical Strike Chance Projectile Attack Skills have +30% to Critical Strike Multiplier |
Version history
Version | Changes |
---|---|
3.16.0 |
Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.
|
3.7.0 |
We've changed virtually every weapon cluster to some degree.
|
3.0.0 |
All weapon passive skill clusters except those for wands and staves now grant some increased Damage with ailments from Attacks.
|
2.2.0 |
|
1.3.0 |
|
1.2.0 |
|