Conjurer Boots: Difference between revisions

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{{Base item
{{Base item
|rarity                                  = Normal
|rarity_id                              = normal
|name                                    = Conjurer Boots
|name                                    = Conjurer Boots
|class                                  = Boots
|class_id                                = Boots
|class_id                                = Boots
|size_x                                  = 2
|size_x                                  = 2
|size_y                                  = 2
|size_y                                  = 2
|drop_level                              = 53
|drop_level                              = 53
|drop_rarities                          = Normal, Magic, Rare, Unique
|drop_rarities_ids                      = normal, magic, rare, unique
|tags                                    = int_armour, boots, armour, default
|tags                                    = int_armour, boots, armour, default
|metadata_id                            = Metadata/Items/Armours/Boots/BootsInt7
|metadata_id                            = Metadata/Items/Armours/Boots/BootsInt7
|purchase_cost_normal1_name              = Orb of Transmutation
|purchase_cost_normal1_amount            = 1
|purchase_cost_magic1_name              = Orb of Alteration
|purchase_cost_magic1_amount            = 2
|purchase_cost_rare1_name                = Chaos Orb
|purchase_cost_rare1_amount              = 1
|purchase_cost_unique1_name              = Chaos Orb
|purchase_cost_unique1_amount            = 5
|required_level                          = 53
|required_level                          = 53
|required_intelligence                  = 94
|required_intelligence                  = 94
|energy_shield                          = 34
|energy_shield_min                      = 36
|energy_shield_max                      = 42
|quest_reward1_type                      = quest
|quest_reward1_quest                    = Essence of the Artist
|quest_reward1_quest_id                  = a7q2
|quest_reward1_act                      = 7
|quest_reward1_class_ids                = Templar,Witch,Shadow,Scion
}}
}}


'''{{PAGENAME}}''' are a [[boot]] base type. __NOTOC__
'''Conjurer Boots''' is a [[boots]] base type. __NOTOC__


==Modifiers==
{{Main|List of modifiers for boots (intelligence)}}
The boots shared the same 2D arts and 3D models with they sister variants: {{il|page=Scholar Boots}} and {{il|Sorcerer Boots}}.
Conjurer Boots have the 3rd highest energy shield value (by ranking the mid value of the variable defence range) among all the [[int]] boots, behind Sorcerer Boots and {{il|Arcanist Slippers}}. (4th if including the ritual basetype {{il|Dreamquest Slippers}}).
For a list of possible explicit mod, read [[List of int boot modifiers]].
{{Item unique versions}}
{{Item unique versions}}
{{Item acquisition}}
==Gallery==
<gallery>
File:Conjurer_Boots.bmp
</gallery>
==See also ==
* {{il|Conjurer Gloves}}
==Version history==
{{Version history table header}}
{{Version history table row|3.16.0|
* Energy Shield provided by base types has been increased by 5% on average, and can now be an additional 15% higher than this on average, as part of a variable base type system detailed below.
* Base Types are now generated with a random 0-15% (on average) higher base defence, as an inbuilt property. This means that all base types can be better than they currently are, and armour base types are not homogeneous any more.
* Introduced the {{il|Sacred Orb}}, a currency item that randomises the numeric values of the base defences on an armour.
* Existing items received the lowest value in the new variable defence range, and the value can be rerolled by using a Sacred Orb. {{Undocumented}}
* Conjurer Boots now has (36-42) Energy Shield (up from 34).  {{Undocumented}}
}}
{{Version history table row|3.0.0|
* Energy Shield as a defensive mechanic has undergone a review and, generally speaking, all sources of Energy Shield on items have been reduced by approximately 20%.
* All local Energy Shield modifiers on items, as well as the base Energy Shield of items, have been reduced at higher levels. Very low-level items will see a slight increase or no change, scaling up to a 33% reduction at the highest tier of modifiers.
* Base energy shield from this item has reduced from 44 to 34. {{Undocumented}}
}}
{{Version history table row|0.11.6|
* {{il|Arcanist Slippers}} and '''Conjurer Boots''' have had their base values changed so they no longer have the same requirements and defences.
}}
{{Version history table row|0.10.0|rel=before|
* Introduced to the game. (The boots existed at least since [[version 0.10.0]], the start of open beta)
}}
{{Version history table end}}


[[ru:Сапоги чародея]]
[[ru:Сапоги чародея]]

Latest revision as of 15:29, 9 April 2023

Conjurer BootsEnergy Shield: (36-42)Requires Level 53, 94 Int
Acquisition
Drop level: 53
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Boots
Metadata ID: Metadata/Items/Armours/Boots/BootsInt7

Conjurer Boots is a boots base type.

Modifiers

The boots shared the same 2D arts and 3D models with they sister variants: Module Error: No results found for item using search term "page = Scholar Boots" and Module Error: No results found for item using search term "item_name = Sorcerer Boots".

Conjurer Boots have the 3rd highest energy shield value (by ranking the mid value of the variable defence range) among all the int boots, behind Sorcerer Boots and Arcanist SlippersArcanist SlippersEnergy Shield: (47-55)Requires Level 61, 119 Int. (4th if including the ritual basetype Module Error: No results found for item using search term "item_name = Dreamquest Slippers").

For a list of possible explicit mod, read List of int boot modifiers.

Unique versions

There are currently no unique items for this base item type.

Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Gallery

See also

  • Module Error: No results found for item using search term "item_name = Conjurer Gloves"

Version history

Version Changes
3.16.0
  • Energy Shield provided by base types has been increased by 5% on average, and can now be an additional 15% higher than this on average, as part of a variable base type system detailed below.
  • Base Types are now generated with a random 0-15% (on average) higher base defence, as an inbuilt property. This means that all base types can be better than they currently are, and armour base types are not homogeneous any more.
  • Introduced the Module Error: No results found for item using search term "item_name = Sacred Orb", a currency item that randomises the numeric values of the base defences on an armour.
  • Existing items received the lowest value in the new variable defence range, and the value can be rerolled by using a Sacred Orb. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
  • Conjurer Boots now has (36-42) Energy Shield (up from 34). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.0.0
  • Energy Shield as a defensive mechanic has undergone a review and, generally speaking, all sources of Energy Shield on items have been reduced by approximately 20%.
  • All local Energy Shield modifiers on items, as well as the base Energy Shield of items, have been reduced at higher levels. Very low-level items will see a slight increase or no change, scaling up to a 33% reduction at the highest tier of modifiers.
  • Base energy shield from this item has reduced from 44 to 34. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
0.11.6
  • Arcanist SlippersArcanist SlippersEnergy Shield: (47-55)Requires Level 61, 119 Int and Conjurer Boots have had their base values changed so they no longer have the same requirements and defences.
Before 0.10.0
  • Introduced to the game. (The boots existed at least since version 0.10.0, the start of open beta)

ru:Сапоги чародея