Attack Mastery: Difference between revisions
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.21.0| | |||
* Introduced a new [[Stun Mastery]], which replaces the '''Attack Mastery''' in the {{psl|Goliath}} passive cluster, the Life Mastery in the Unfaltering passive cluster, and is also found on in the new Trial of the Faith, Conjured Barrier and Perfectionist passive clusters. | |||
* 5 of the 6 Attack Masteries are replaced: | |||
** (New) Non-Vaal Strike Skills target 1 additional nearby Enemy | |||
**(New) Remove Damaging Ailments when you Change Stance, Stance Skills have +6 seconds to Cooldown | |||
**(New) Monsters cannot Block your Attacks | |||
**(New) 5% increased Attack Speed per Enemy in Close Range | |||
**(New) Nearby Enemies are Intimidated while you have Rage | |||
** (Unchanged) +3 to Melee Strike Range | |||
** (Removed) Strike Skills target 1 additional nearby Enemy | |||
** (Removed) 50% increased Mana Reservation Efficiency of Stance Skills | |||
** (Removed) 40% increased Melee Damage with Hits at Close Range | |||
** (Removed) 1% increased Attack Damage per 16 Strength | |||
** (Removed) Ruthless Hits Intimidate Enemies for 4 seconds | |||
{{Version history table row|3.20.0| | {{Version history table row|3.20.0| | ||
* Added a new Attack Mastery that provides "Strike Skills target 1 additional nearby Enemy", which replaces the "Strike Skills target additional Enemies can do so from 30% further away" Mastery. | * Added a new Attack Mastery that provides "Strike Skills target 1 additional nearby Enemy", which replaces the "Strike Skills target additional Enemies can do so from 30% further away" Mastery. |
Revision as of 03:53, 10 June 2023
Bonuses from the Attack Mastery can be allocated for one passive point after allocating a notable passive skill within an applicable cluster.
Version history
Version | Changes
{{Version history table row|3.21.0|
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3.20.0 |
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3.16.0 |
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