Ground effect: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Vinifera7
No edit summary
 
(180 intermediate revisions by 27 users not shown)
Line 1: Line 1:
{{stub}}
A '''ground effect''' is the general term for a patch of terrain that has some consequence on [[character]]s or [[monster]]s positioned on it. [[#BurningGround|Burning ground]] created by the {{il|Fire Trap}} skill is one common example of a ground effect.


A '''ground effect''' is the general term for a patch of terrain that has some consequence on [[character]]s or [[monster]]s positioned on it. [[#BurningGround|Burning ground]] created by the {{sl|Fire Trap}} skill is one common example of a ground effect.
==List of ground effects==
Fire damage over time:
* [[Burning ground]]
 
Cold damage over time:
* [[Vortex ground]]
* [[Cold Snap ground]]
 
Lightning damage over time:
* [[Mana Rune]]
 
Physical damage over time:
* [[Blood Ritual]]
* [[Eldritch decay (ground effect)|Eldritch decay]]
 
Chaos damage over time:
* [[Desecrated ground]]
* [[Caustic ground]]
 
Movement speed debuffs:
* [[Tarred ground]]
* [[Net throw]]
 
Other debuffs:
* [[Chilled ground]]
* [[Shocked ground]]
* [[Scorched ground]]
* [[Brittle ground]]
* [[Sapped ground]]
* [[Consecrated ground]]
* [[Profane ground]]
* [[Fungal ground]]
 
Related effects:
* [[Smoke cloud]]
* [[Slipstream]]


==Mechanics==
==Mechanics==
Detrimental ground effects do not affect allies of the character that created them, while those ground effects created by monsters or the environment will not affect other monsters. The inverse is true for beneficial ground effects. All [[totem]]s are immune to ground effects.
Detrimental ground effects do not affect allies of the character that created them, while those ground effects created by monsters or the environment will not affect other monsters. The inverse is true for beneficial ground effects.<ref>https://www.pathofexile.com/forum/view-thread/3284453</ref> Modifiers on items that care about ground effects affecting the player only apply to non-player ground effects.


'Flying' monsters, including [[Soulless Watcher]]s, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well.<ref name="FlyingMonsters" />
Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment.
 
[[Flying]] monsters, including [[Summon Raging Spirit|Raging Spirits]] and [[Watcher]]s, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well.<ref name="FlyingMonsters"/>
{| class="wikitable sortable"
{| class="wikitable sortable"
! Ground effect !! Affects flying
! Ground effect !! Affects flying
Line 12: Line 49:
| Burning ground || {{no}}
| Burning ground || {{no}}
|-
|-
| Chilling ground || {{no}}
| Chilled ground || {{no}}
|-
|-
| Shocking ground || {{no}}
| Frozen ground || {{no}}
|-
| Shocked ground || {{no}}
|-
|-
| Consecrated ground || {{yes}}
| Consecrated ground || {{yes}}
Line 22: Line 61:
| Tarred ground || {{no}}
| Tarred ground || {{no}}
|-
|-
| Poison cloud || {{yes}}
| Caustic ground || {{no}}
|-
|-
| Smoke cloud || {{yes}}
| Smoke cloud || {{yes}}
|-
| Fungal Ground ||
|-
|Slipstream ||
|}
|}
Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment.
==Types of ground effects==
===Burning ground{{anchor|BurningGround}}===
[[File:Burning ground.jpg|thumb|Burning ground]]
Burning ground is a detrimental ground effect that deals [[burning damage]] (fire damage over time). The amount of damage per second inflicted by burning ground depends on its source.
There are several notable sources of burning ground:
* The {{sl|Fire Trap}} skill
* [[Hellion]]s, which burst into flames upon death
* The environment in [[map]]s and [[corrupted area]]s with the 'of Flames' suffix
{{clear}}
===Chilling ground{{anchor|ChillingGround}}===
[[File:Chilling ground.jpg|thumb|Chilling ground]]
Chilling ground is a detrimental ground effect that inflicts [[chill]].
There are many different sources of chilling ground, notably:
* The {{sl|Arctic Armour}}, {{sl|Arctic Breath}}, and {{sl|Vaal Cold Snap}} skills
* [[Vaal Oversoul]]'s spray of ice shards.
* The [[Ice Nova]] spell repeatedly cast by [[Shrine|Freezing Shrines]]
* The environment in maps and corrupted areas with the 'of Ice' suffix
{{clear}}
===Shocking ground{{anchor|ShockingGround}}===
[[File:Shocking ground.jpg|thumb|Shocking ground]]
Shocking ground is a detrimental ground effect that inflicts [[shock]].
There are a few sources of shocking ground:
* The [[Flicker Strike]] skill used by [[Dominus]]
* The [[Shock Nova]] spell repeatedly cast by [[Shrine|Lightning Shrines]]
* The environment in maps and corrupted areas with the 'of Lightning' suffix
{{clear}}
===Consecrated ground{{anchor|ConsecratedGround}}===
[[File:Descry-consecrated-ground.jpg|thumb|Consecrated ground]]
Consecrated ground is a beneficial ground effect that provides additional [[life regeneration]].
There are only two sources of consecrated ground; both of which are created by [[unique item]]s:
* {{il|Zahndethus' Cassock}}
* {{il|Gifts from Above}}
The character and his allies regenerate and additional 4% of their maximum life per second.{{efn|name=Datamining}}
{{clear}}
===Desecrated ground{{anchor|DececratedGround}}===
[[File:Desecrated ground.jpg|thumb|Desecrated ground]]
Desecrated ground is a detrimental ground effect that deals [[chaos]] [[damage over time]]. The amount of damage per second inflicted by desecrated ground depends on its source.
There are only three sources of desecrated ground:
* The {{sl|Desecrate}} skill
* {{il|Lightbane Raiment}}
* The {{sl|Cyclone}} skill used by [[Beheader Ataguchu]] and Q'ura
Desecrated ground from Lightbane Raiment has a radius of 16 and deals 75 chaos damage per second for 8 seconds.{{efn|name=Datamining}}
{{clear}}
===Tarred ground{{anchor|TarredGround}}===
[[File:Tarred ground.jpg|thumb|Tarred ground]]
{{clear}}
===Poison cloud{{anchor|PoisonCloud}}===
[[File:Poison cloud.jpg|thumb|Poison cloud]]
Poison clouds are a detrimental ground effect that inflicts [[poison]].
There are several notable sources of poison clouds:
* The {{sl|Poison Arrow}} skill
* The poison bomb thrown by [[Undying Alchemist]]s
* Certain [[zombie]]s, which release poisonous vapor when destroyed
* [[Strongbox]]es with the 'Contaminated' prefix
{{clear}}
===Smoke cloud{{anchor|SmokeCloud}}===
[[File:Smoke cloud.jpg|thumb|Smoke cloud]]


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|1.0.6}}
{{Version history table row|3.18.1c|
* Desecrated Ground, created by the unique Lightbane Raiment and the new skill Desecrate, now deals flat chaos damage per minute rather than a percentage of life as chaos damage.
* The radius of Ground Effects from Map modifiers are no longer affected by increases and reductions to Map modifier effect.
{{VersionHistoryRow|1.0.0}}
}}
* The new Ground Ice looks awesome.
{{Version history table row|3.10.1d|
{{VersionHistoryRow|0.10.8c}}
* Improved performance of several '''ground effects'''.
* Added buff icons for Consecrated and Desecrated ground effects.
}}
{{VersionHistoryRow|0.10.8}}
{{Version history table row|2.1.0|
* Consecrated Ground is a ground effect that provides life regeneration to allies.
* We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.
* Desecrated Ground is a ground effect that does chaos damage to enemies.
}}
{{VersionHistoryRow|0.10.7b}}
{{Version history table row|0.9.9|
* Poison Arrow and Ground Fire should now cause fewer graphical performance issues.
* Added support for [[burning ground|ground fire]] and other environmental hazards.
{{VersionHistoryRow|0.10.2}}
* Improved the performance of Ground Ice and Ground Tar.
* Improved the audio for ground effects, gore effects and Pyromaniac projectiles.
{{VersionHistoryRow|0.10.0}}
* The "Chilled" statuses from cold damage and ground ice do not stack any more.
{{VersionHistoryRow|0.9.9}}
* Added support for ground fire and other environmental hazards.
|}
 
==Notes==
{{notelist|refs=
{{efn|name=Datamining|These values were extracted from the game files and are valid as of [[version 1.1.2b]].}}
}}
}}
{{Version history table end}}


==References==
==References==
{{reflist|refs=
{{reflist|refs=
<ref name="FlyingMonsters">{{cite web|author=Chris|date=January 29, 2014|title=1.0.6 Patch Notes and Flying Monsters|url=http://www.pathofexile.com/forum/view-thread/777516/page/1#p6740821|publisher=Official Path of Exile Forums|accessdate=April 17, 2014}}</ref>
<ref name="FlyingMonsters">{{cite web|author=Chris|date=January 29, 2014|title=1.0.6 Patch Notes and Flying Monsters|url=https://www.pathofexile.com/forum/view-thread/777516/page/1#p6740821|publisher=Official Path of Exile Forums|accessdate=April 17, 2014}}</ref>
}}
}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Ground effects| ]]

Latest revision as of 08:07, 6 December 2022

A ground effect is the general term for a patch of terrain that has some consequence on characters or monsters positioned on it. Burning ground created by the Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 260%
AoE Radius: 15
Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Trap lasts 4 seconds
Deals (32.5-3018.8) Base Fire Damage per second
Base duration is 1.75 seconds
Deals (10-915) to (15-1373) Fire Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
+(0-0.8) metres to radius
(3-286) to (5-429) added Fire Damage against Burning Enemies

Additional Effects From 1-20% Quality:
(4-80)% increased Trap Trigger Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
skill is one common example of a ground effect.

List of ground effects

Fire damage over time:

Cold damage over time:

Lightning damage over time:

Physical damage over time:

Chaos damage over time:

Movement speed debuffs:

Other debuffs:

Related effects:

Mechanics

Detrimental ground effects do not affect allies of the character that created them, while those ground effects created by monsters or the environment will not affect other monsters. The inverse is true for beneficial ground effects.[1] Modifiers on items that care about ground effects affecting the player only apply to non-player ground effects.

Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment.

Flying monsters, including Raging Spirits and Watchers, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well.[2]

Ground effect Affects flying
Burning ground
Chilled ground
Frozen ground
Shocked ground
Consecrated ground
Desecrated ground
Tarred ground
Caustic ground
Smoke cloud
Fungal Ground
Slipstream

Version history

Version Changes
3.18.1c
  • The radius of Ground Effects from Map modifiers are no longer affected by increases and reductions to Map modifier effect.
3.10.1d
  • Improved performance of several ground effects.
2.1.0
  • We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.
0.9.9
  • Added support for ground fire and other environmental hazards.

References

  1. https://www.pathofexile.com/forum/view-thread/3284453
  2. Chris (January 29, 2014). "1.0.6 Patch Notes and Flying Monsters". Official Path of Exile Forums. Retrieved April 17, 2014.