Defy Pain: Difference between revisions

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Revision as of 13:08, 16 July 2022

Defy Pain
Ascendancy Notable Passive Skill
Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds
25% increased Armour per Defiance
50% increased Maximum total Life Recovery per second from Leech while you have Defiance
At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance [1]

Defy Pain is a notable Ascendancy passive skill for the Berserker. It grants the user the ability to gain Defiance when hit. Each defiance charge increases the Armour by 25% and while you have any defiance you have 50% increased Maximum total Life Recovery from life leech. Upon reaching 10 Defiance, you take reflected physical damage equal to your maximum Life.

The Reflect Damage you take can be modified by Damage Taken modifiers (e.g. Shock) or Reflect Damage reduction

Version history

Version Changes
3.14.0
  • Pain Reaver has been replaced with Defy Pain.
    • Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds.
    • 25% increased Armour per Defiance.
    • 50% increased Maximum total Life recovery per second from Leech while you have Defiance.
    • At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance.
3.13.0
  • Now grants 30% increased Attack Speed if you've been Hit Recently (from 25%).
3.7.0
  • Pain Reaver has moved and is now a standalone notable. It now grants 2% of attack damage leeched as life (from 1%), 2% of attack damage leeched as mana (from 1%), 25% increased attack speed if you've been hit recently, and 50% increased maximum total recovery per second from life leech if you've taken a savage hit recently. It no longer grants 2% of attack damage leeched as life and mana if you've killed recently.
3.2.0
  • Leech effects now only apply to Attack Damage.
2.3.0
  • Added 1% of Damage Leeched as Life and 1% of Damage Leeched as Mana.
2.2.0
  • Added to the game.