Template talk:Passive skill box
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This talk page is for discussing Template:Passive skill box.
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Alchemist
Ok, GGG introduced a cluster jewel notable passive skill called "Alchemist". However, the game already have a notable passive called Alchemist already (Passive Skill:Flask~effect~notable1666). I have no idea to write a custom query to decouple the two notable. Neokowloon (talk) 09:56, 27 March 2020 (UTC)
- In what context you need to use those? If it's just for a passive skill page just use the passive ids--OmegaK2 (t|c) 22:48, 27 March 2020 (UTC)
- It seem it need two articles for "Alchemist" notable. The notable from tree proper and the notable from the cluster jewel tree are quite different in function . Neokowloon (talk) 11:25, 28 March 2020 (UTC)
- And what i mean is i don't know how to write a query to point to specific passive skill id. Neokowloon (talk) 13:47, 28 March 2020 (UTC)
- Ok, i think the query part is solved. But it seem the original notable has been removed (I realized it today). So no need to have two articles. Neokowloon (talk) 06:26, 29 March 2020 (UTC)
Oil
Any chance to integrate the oil cost to this template? Since every notable on tree has oil cost . And the Template:Blight crafting table has not massively added to the article yet (most of the Template in notable article except Corruption are added by me). Also, seem cluster jewel notable has no oil cost as intended . Neokowloon (talk) 05:24, 18 June 2020 (UTC)