Talk:Enemy Critical Strike Multiplier Reduction

From Path of Exile Wiki
Jump to navigation Jump to search

This talk page is for discussing the article Enemy Critical Strike Multiplier Reduction.

  • Sign your posts using four tildes (~~~~)
  • Start a new topic at the bottom under a ==level 2 heading==
  • Indent replies using colons (:)
  • Keep it civil
  • Assume good faith
  • Don't remove past discussions

Enemy Critical Strike Multiplier Reduction mechanics

Current page: "Effectively, enemies have 20% reduced global critical strike multiplier against the character."
This is incorrect and the previous version of the page is more accurate, even though it might be lacking. This stat does not (effectively) reduce the critical multiplier, it reduces the part that goes over 100%.
http://www.pathofexile.com/forum/view-thread/313264#p2725515

"You take 20% reduced Extra Damage from Critical Strikes" applies like this:

100% + (crit_multi - 100%) * (1 - crit_multi_reduction) = effective_crit_multi

With critical multiplier of 150%, that is:

100% + (150% - 100%) * (1 - 0.2) = 140%

--Ezhiel (talk) 15:10, 28 October 2014 (UTC)

Oh, that's interesting. I'm glad you discovered that post from Mark. I assumed (silly me) that it worked like a "reduced critical strike multiplier" for enemies. As we know, 20% increased critical strike multiplier adds 0.2 to the critical strike damage multiplier. If there were such a thing as reduced critical strike multiplier, it should work the same way, subtracting rather than adding. The salient point here is that this passive does not work that way, so the current information on the article is incorrect, as you said. Thanks again for bringing this to my attention. —Vini (t|c) 20:29, 28 October 2014 (UTC)
Yeah I should have put emphasis on the keyword Extra there and the fact that it doesn't apply to the multiplier specifically, but to the resulting damage that goes over the normal "non-crit" damage, for the critical strike. From the enemy's side this modifier would effectively be seen as reduced Extra Damage with Critical Strikes and not anything related to critical multiplier directly. --Ezhiel (talk) 08:01, 29 October 2014 (UTC)
Oh, and I should add that this same type of modifier exists on Assassin's MarkAssassin's MarkCritical, Spell, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 16Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Power Charge when slain
Hits against Cursed Enemies have +1.5% to Critical Strike Chance
Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier
Cursed enemies grant (65-600) Life when Killed
Cursed enemies grant (25-80) Mana when Killed

Additional Effects From 1-20% Quality:
Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
which says Cursed enemies take x% more extra damage from Critical Strikes which is a multiplier on the portion of critical damage that goes over the normal "100%" damage. --Ezhiel (talk) 08:08, 29 October 2014 (UTC)